King Coltrane
King
@ thor:
if you are giving the -1 happiness for cows in hindu cities, why not do the same for pigs in muslim ones?
confucian: -10% trade route yield, +10% food, +% science per building. (confucianism emphasizes agriculture and science [as TD said] while frowning upon trade.
taoist: +1 health, +1 great general point? the health makes sense (think of taoist alchemists... even if it wasnt realistic. also of the longevity of taoist sages. ill admit that for the GG point im mostly thinking of Zhuge Liang haha)
for zoroastrianism i would switch the percentages you have for war weariness and culture. theres only gonna be a handful of zoro cities, as well as only one wonder... why not make the buildings powerful.
buddhist food bonus makes no sense. buddhists monks traditionally survive on alms (daily donations of rice/food from surrounding areas). i mean this doesnt account for all the population, but i think its enough to not have a food bonus. instead i would recommend -5%(?) food and +10% great person points.
i would also make cities with confucianism and buddhism have +1 unhappiness, as this was a major source of tension, as confucianism emphasized the family while buddhism eschewed these responsibilities.
otherwise i kinda like the changes.
if you are giving the -1 happiness for cows in hindu cities, why not do the same for pigs in muslim ones?
confucian: -10% trade route yield, +10% food, +% science per building. (confucianism emphasizes agriculture and science [as TD said] while frowning upon trade.
taoist: +1 health, +1 great general point? the health makes sense (think of taoist alchemists... even if it wasnt realistic. also of the longevity of taoist sages. ill admit that for the GG point im mostly thinking of Zhuge Liang haha)
for zoroastrianism i would switch the percentages you have for war weariness and culture. theres only gonna be a handful of zoro cities, as well as only one wonder... why not make the buildings powerful.
buddhist food bonus makes no sense. buddhists monks traditionally survive on alms (daily donations of rice/food from surrounding areas). i mean this doesnt account for all the population, but i think its enough to not have a food bonus. instead i would recommend -5%(?) food and +10% great person points.
i would also make cities with confucianism and buddhism have +1 unhappiness, as this was a major source of tension, as confucianism emphasized the family while buddhism eschewed these responsibilities.
otherwise i kinda like the changes.