so it's a really nooby question. Firstly, with both expansion packs installed I now have 3 icons for the games on my desktop. If I want to play with both packs included which do I click on? CIV4, Warlords or BTS. Also, I've installed the patches, how do I know that they've all installed correctly, when I check the build on BTS it has 3 numbers...3.17 then 301 then 3.1.3.1.
Workboats changed either in BTS itself or one of the BTS patches and can now enter oceans once you learn Astronomy. It should be listed as such in the Civilopedia.
How many people does a size 15 city have, like, in millions? And all other sizes? I just couldn't find it.
That's actually a pretty decent idea. I wonder if they'll do that in Civ5...N.B. A size 1 is 1,000 pop, and stays at 1,000 pop right until it becomes size 2. Which is incredibly lazy programming, surprised no-one ever modded this bit, as it can be based on how full the granary is, plus a small random factor. Trivial and unimportant to game play, but would add a little more realism.
Just hover over the city name in the city screen (either that or the size number). It will tell you the population.
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N.B. A size 1 is 1,000 pop, and stays at 1,000 pop right until it becomes size 2. Which is incredibly lazy programming, surprised no-one ever modded this bit, as it can be based on how full the granary is, plus a small random factor. Trivial and unimportant to game play, but would add a little more realism.
Is it in thousands?
I mean, when it says my empire has one/two/five/ten/twenty/fifty/a hundred million souls, i just wonder how does the computer check it.
Then you will get on well with Rolo - welcome to CFC!
Er... look at the top left corner of this page...Another question: what is CFC?
When the "March" promotion says "can heal while moving," does that mean that it will heal itself while it is moving, or that the "medic" promotion will heal other units while the stack is moving?
The actual function used is:lets see ... ran the numbers i had at hand (from size 1 to size 11) and as far as i can see it runs something like thats approx towards a Power Regression on y=940,848x^2,82618
might get a smoother number when i get higher sizes ... maybe dropping size 1 out of the calculation as well would get a closer number
long CvCity::getRealPopulation() const
{
return (((long)(pow((float)getPopulation(), 2.8f))) * 1000);
}
Actually, it's not necessary for units without march to be in the presence of a medic to heal. Any unit will heal by itself if left to not move for a turn. I'm sure you're aware of this; I'm just clarifying for the sake of other people, since the above quote seems to imply that you need a medic to do any healing at all.Units without march need to not move to heal AND be in the presence of a medic.
Actually, it's not necessary for units without march to be in the presence of a medic to heal. Any unit will heal by itself if left to not move for a turn. I'm sure you're aware of this; I'm just clarifying for the sake of other people, since the above quote seems to imply that you need a medic to do any healing at all.