consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,361
T247 CV
My fastest yet. I'm really happy with it. Had a bit of luck early on, and applied what I've learned from various VidLPs and guides.
City placement was everything on this map, and has hammered home for me that maybe it's really really key on every map. Maybe one tile difference makes 80-100 turns different finish time over the long run.
Full write-up to follow tomorrow.
So...my play through in a nutshell
My fastest yet. I'm really happy with it. Had a bit of luck early on, and applied what I've learned from various VidLPs and guides.
City placement was everything on this map, and has hammered home for me that maybe it's really really key on every map. Maybe one tile difference makes 80-100 turns different finish time over the long run.
Full write-up to follow tomorrow.
So...my play through in a nutshell
Spoiler :
Early Game: I moved my Worker east and, miracle of miracles, found Rome's 2nd settler wandering undefended. Thanks for that. Changed the whole game. Not only was I able to get a really early worker, but it meant that Rome were effectively out of the game. I opened Archery early and used my first 3 archers to kill Rome's warriors, who had been investigating a barb camp when they left the settler unguarded. I took both their workers with my 3rd scout, before they returned.
Early game policies were designed to get 4 cities up fast, use luxes to buy workers and chop for early libraries. 4 city NC, then 1 city added after, for Cargo Ships for gold/tourism.
Capital took ToA after building settlers because no one had gone for it. Pantheon was Stone Circles. Religion came around T50-ish, with help from a ruin. I chose World Church because I've had devastating effects with it in a culture game before. I pushed religion hard to get the surrounding CS, Rome and Greece all worshipping the Eastern Orthodoxy.
2nd miracle was that Jesuit Education was still available as no one had gone Piety for a change, and so when I reformed, I knew that this would likely be much easier than other times. Just had to make sure I didn't mess it up.
Middle game I played a lot better than in previous attempts. I really pushed science and growth, and although I stuck to KB's 'no bribes' doctrine, I don't agree with making peace when the AI wants to, after THEY'VE DoW'd you. So I kept killing Poland's units from the mountain overlook spot north of my 2nd city until he gave me a bit chunk of gold. Meanwhile, I bought all science buildings for cheap using faith, and accelerated towards a T182 Plastics. The pros can tell me how to shave more time off my win by speeding up the time between Labs and Internet.
Late game was a breeze since I had a huge tech lead and although I didn't win IG or WF, Pocatello still only had 20k culture. Had I managed to win WF and IG, then I probably would have won much earlier.
SO I guess the big question is how do you make sure you can definitely win? Please see screenshots for the results of these projects.
All-in-all a great game and learning experience for me in a peaceful style, but I think that this map was perhaps too easy for a real challenge, given the combination of:-
- 2nd playthrough
- early luck with Roman settler
- Jesuit Education
and...once Rome has been 'dealt with', and city placement ensures no surprise attacks from Hiawatha or Casimir or Alex can be very deadly, then most of the challenge is over if one wants to turtle. Gold was sometimes a problem, but once I was best buddies with Harun that was solved PDQ, and eventually, Freedom is mad for gold.
Early game policies were designed to get 4 cities up fast, use luxes to buy workers and chop for early libraries. 4 city NC, then 1 city added after, for Cargo Ships for gold/tourism.
Capital took ToA after building settlers because no one had gone for it. Pantheon was Stone Circles. Religion came around T50-ish, with help from a ruin. I chose World Church because I've had devastating effects with it in a culture game before. I pushed religion hard to get the surrounding CS, Rome and Greece all worshipping the Eastern Orthodoxy.
2nd miracle was that Jesuit Education was still available as no one had gone Piety for a change, and so when I reformed, I knew that this would likely be much easier than other times. Just had to make sure I didn't mess it up.
Middle game I played a lot better than in previous attempts. I really pushed science and growth, and although I stuck to KB's 'no bribes' doctrine, I don't agree with making peace when the AI wants to, after THEY'VE DoW'd you. So I kept killing Poland's units from the mountain overlook spot north of my 2nd city until he gave me a bit chunk of gold. Meanwhile, I bought all science buildings for cheap using faith, and accelerated towards a T182 Plastics. The pros can tell me how to shave more time off my win by speeding up the time between Labs and Internet.
Late game was a breeze since I had a huge tech lead and although I didn't win IG or WF, Pocatello still only had 20k culture. Had I managed to win WF and IG, then I probably would have won much earlier.
SO I guess the big question is how do you make sure you can definitely win? Please see screenshots for the results of these projects.
All-in-all a great game and learning experience for me in a peaceful style, but I think that this map was perhaps too easy for a real challenge, given the combination of:-
- 2nd playthrough
- early luck with Roman settler
- Jesuit Education
and...once Rome has been 'dealt with', and city placement ensures no surprise attacks from Hiawatha or Casimir or Alex can be very deadly, then most of the challenge is over if one wants to turtle. Gold was sometimes a problem, but once I was best buddies with Harun that was solved PDQ, and eventually, Freedom is mad for gold.