Some people have downloaded the new version so I hope they're enjoying it! The work to add all the new stuff to the website begins today
. In the meantime, I've removed the old previews and placed some new ones in posts three and four of this thread, which includes the new tech tree. I'll also place it here, in this post, as I want to talk a little about my plans for it.
There are now 88 techs in the mod, which of course is quite a few, over five eras. I'm thinking about adding a new era - the Dark Ages - but moving along some of the techs in the tree - so rather than adding three new columns, we'd have two columns from tweaking the existing tree (i.e. in Anno Aeris, the three columns have 23 techs between them; this in itself could become four columns with about 6 techs in each column, creating an extra column). Potentially, some Dark Ages civs could be added, though I don't want to go overboard - England, for example, is well represented already, so I won't add Mercia and the Anglo-Saxons, but I could include the Franks.
How I plan to do it is to set all the units, buildings, resources, etc to line into a dummy tech so I'm just looking at the techs themselves in my version. Then, once I'm happy with the design of the tree, I'll re-add the items, though not necessarily in the same places as before. I think I've done the project as one that's had a core mod with bits added each release, so it would be good to refresh the tree and ensure everything's where it should be - emphasising the right historical context, but with tweaks to that to ensure gameplay remains intact.
Units-wise, I aim to have some different lines, much like they are in version 12, but with some tweaks. Here's some thoughts:
Spearman line: Doryphoros - Spearman - Heavy Spearman - Garrison - Hirthman
Swordsman line: Psioli/Bronze age swordsman - Short swordsman - Swordsman - Longswordsman - Fyrdsman
The idea is that the spearmen will require copper and the swordsmen require iron (except for the Bronze age guy, who will require copper) and that the spearman units will be slightly stronger, but the swordsmen each have a different promotion, that isn't lost on upgrade.
Slinger line: Slinger - Heavy Slinger - Skirmisher - Javelineer - Veiletes
Archer line: Archer - Composite Bowman - Longbowman - Flanbogaman - Crossbowman
I'm thinking of introducing the axeman a little later, with an upgrade to a heavy axeman, followed by Huscarls. Naturally, there'll be other units, such as the one-off Epibatai (a naval spearman) and the mercenary with his spear throw prior to an attack and they'll be kept. There will be mounted and naval units as well, but I think I've fairly much covered those, but perhaps an extra unit or two that does something different would be good.
So, before I next "take the lid off," has anyone any thoughts about these potential plans?