Thanks for the feedback and I agree with you - so much so that version 12 actually corresponds with your feedback! The fyrdsman is 35 strength, half of the 70 defense you mentioned. The warrior-axeman line would be the "not quite so strong, but doesn't require resources" units.
I'm also going to have more of the buildings chains where building 1 requires a resource and comes out with a product which building 2, 3 and 4 need, possibly one of those producing a product which building 5 needs combined with something else. I've an idea to hijack the redundant flavours and attach them to these buildings to make the AI think it's a good idea to build them. I'm also thinking of making normal stone a resource, used for walls, castles and all defensive buildings.
Nice to see the nod to Civ III. You may be aware that I modded Civ III for a number of years, including....Anno Domini!
So....what do people think of the Greek shields. Do they add a little atmosphere? I also need to know if the various elements are working - especially antiquity sites and the scientific victory.
I'm also going to have more of the buildings chains where building 1 requires a resource and comes out with a product which building 2, 3 and 4 need, possibly one of those producing a product which building 5 needs combined with something else. I've an idea to hijack the redundant flavours and attach them to these buildings to make the AI think it's a good idea to build them. I'm also thinking of making normal stone a resource, used for walls, castles and all defensive buildings.
Nice to see the nod to Civ III. You may be aware that I modded Civ III for a number of years, including....Anno Domini!
So....what do people think of the Greek shields. Do they add a little atmosphere? I also need to know if the various elements are working - especially antiquity sites and the scientific victory.