I have
uploaded v1.84, almost two years to the day of the last release!
Full changelog (derived from git):
Code:
-Merged patch from DarkLunaPhantom to allow BUG to work in PitBoss mode.
-Added some new unique diplomacy text to all leaders, based on suggestions from the forums ([url]http://forums.civfanatics.com/showthread.php?t=517635[/url])
-Improved the efficiency of rushing via Slave State from 30 hammers to 50.
-Modified the AI to now forces a population reassignment every fifteen turns.
-The target minimum food surplus for the AI has been changed to vary over the course of the game, as cities grow larger.
-All AI leaders are now slightly more likely to build ships and plan war.
-Fixed rare potential CTD that could happen if a unit withdrew off the map.
-Fixed Wormholes bug that would stop Wormholes from working if their x *or* y coordinate happened to be the same.
-Fixed potential minor Python bug involving adding a planet to a solar syste.m
-Fixed PlotListEnhancements (BUG) crash when a starbase is built while the construction ship building it is selected.
-Defined the TXT_KEYs for the (useless/hidden/ignored) Alien civilization to clean up the pedia.
-Flavor change: adjusted land area computation to use lightyears as a unit.
-Flavor change: slightly adjusted average lifespan in demographics upwards.
I will be uploading a manual install version of the patch to the ModDB site, but I just installed v1.83 + patch on my laptop, where Beyond the Sword is installed via Steam, and had no problems.
It's a patch, so you need 1.83 installed first.
Thanks to everyone for the kind words and criticism over the past two years-- and from the beginning, of course! It means a lot.
I certainly haven't done a very good job responding in a timely fashion to people for a few years now-- you can blame university for that (mostly). I have vague ambitions of doing more work on the mod, especially now that I sat down, played a few games for the first time in literally
years, and did a bit of work. Of course, university is about to start back up again...
But I did
read everything that's been written over the past two years when I decided to assemble this patch, and have some ideas of my own that I'd quite like to pursue, time permitting. Maybe there will be another release by next summer, or a couple of prototype modmods. Who knows?
Civ 4 is an old game these days, but I find it as enjoyable as ever to play and mod.
(copied post from the thread over in the Modpacks forum).