I noticed that the Naturopathy tech and the Eden Project both use the same icon. I'd like to use this icon for Eden Project instead. It's Fall from Heaven 2's Vitalize spell.
I noticed that the Naturopathy tech and the Eden Project both use the same icon. I'd like to use this icon for Eden Project instead. It's Fall from Heaven 2's Vitalize spell.
I don't like that very much. That looks flat-out bizarre to me, like a project for terraforming another world. I think I would like something a bit more stylized so that it looks like an actual Project and like it belongs to the Transhuman Era.
I'm still trying to find a good replacement for Eden Project. I came across this one when I was looking through the Multiverse mod. I think it's visually distinct enough that it would make a good replacement. Or we could use this for something else, like the Paradise civic and swap Paradise's button over to Eden. View attachment 398705
Also, Weather Control tech and Storms use the same button. I think we should use this one for Storms instead. View attachment 398704
I think the Paradise icon does suit the civic's concept, but it'd also make a great icon for Eden as well IMO. The Dove icon suggested would work well for Paradise, so it could be a suitable replacement while the current one is moved over to the Eden Project.
One last possibility for Eden Project is to leave the Project alone and change the Naturopathy icon. I found this one in Pie's Ancient Europe as a Pharmacy tech. Do you think this would work better than switching around Eden Project?
Here's something else I noticed while looking for duplicates. Units can have different art definitions by civilization. A civilization has a UNIT_ARTSTYLE, and CIV4UnitArtStyleTypeInfos.xml can call a different art definition for a given artstyle and unit. The art definition of a unit includes its button. The unusual thing is that in the F1 screen buttons, the different button is not used, but in the production popup, it is. I discovered through searching all the XML that the CARAVEL_MESO art definition (Mesoamerican Caravel, used for Aztec, Inca, and Maya) has the same art button as regular Triremes and Mesoamerican Triremes, but the buttons are different on the F1 screen and the production popup.
I think in this case it will be best to use the same Caravel button for all Caravels, but it seems odd that the special button isn't used on the F1 screen. I don't think it is something I can fix.
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