This is how you make diplomatic wins and warmongering better in one swoop.
Changing militaristic city states.
proposed changes.
- No longer takes gifts of gold. Now requires only gifts of units. The more modern, the bigger bonus. Can only give units to them if they respect your military power.
- New quest specific task. Only kill a barbarian camp stays. These new missions include, conquer a nearby civilizations city. Kill rival city state. Have the biggest standing army. etc
- they will automatically vote for the civs that impress them the most AKA warmongers.
- Gifted military will be paid for by the city state, not the player.
- Players can lend soldier to city states if they are allied to help defend them. Travel time is 3 turns, exp earned is kept, return takes 5 turns after peace is made. City state will then reward you with gold as offerings.
What this does is make militaristic city states unique, immune to bribery, and allows a way more compelling late game when world leader is being blocked by the warmonger city states. You will have to crush them if you do not want them blocking you but then you must confront it's allies.
Since warmongering makes the person mongering public enemy no.1, they should have SOME friends.
In history, militaristic city-states always backed up big brother. It was just how they rolled.
Changing militaristic city states.
proposed changes.
- No longer takes gifts of gold. Now requires only gifts of units. The more modern, the bigger bonus. Can only give units to them if they respect your military power.
- New quest specific task. Only kill a barbarian camp stays. These new missions include, conquer a nearby civilizations city. Kill rival city state. Have the biggest standing army. etc
- they will automatically vote for the civs that impress them the most AKA warmongers.
- Gifted military will be paid for by the city state, not the player.
- Players can lend soldier to city states if they are allied to help defend them. Travel time is 3 turns, exp earned is kept, return takes 5 turns after peace is made. City state will then reward you with gold as offerings.
What this does is make militaristic city states unique, immune to bribery, and allows a way more compelling late game when world leader is being blocked by the warmonger city states. You will have to crush them if you do not want them blocking you but then you must confront it's allies.
Since warmongering makes the person mongering public enemy no.1, they should have SOME friends.
In history, militaristic city-states always backed up big brother. It was just how they rolled.