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@ JosEPh_II
lol. I swear that sometimes the AI (especially barbs) are cheating in combat. In civ4 vanilla and RoM I constantly lost big odds like 99.5%. I started taking screenshots of my combatlog, but it soon turned out that if I was going to continue with that I had to get a bigger HD.
But.. The longbowman might need a small tweak down.
It wasn't the stock longbow that's the problem, it's the Promotions. With 2 Hill def promos and a withdrawal promo sitting in a Walled city on a hill the LB was well fortified. I took stock catapults at 1st and they didn't even faze him. If anything the catapults attack and Bombard damage may need upped. It was distressing to find out that a 4 promo hvy Swordsman get his head handed back to him on a platter and the LB didn't even get a scratch. But that tuff guy finally got his and then I razed the city. In its place on the island I built 3 cities.
Its interesting that you continued to industrial era. It must have seemed empty when researching. I'll start Post Gunpowder after X-mas, and hopefully will reach modern by the end of the holidays.
Well that answers why several techs gave nothing.
Edit : Thanks for your save. Its very interesting to see how the AI handles things. Looks like especially camp, farm and pasture should be nerfed regarding growing resources. The cottage-town seem ignored mostly. I nerfed it just before uploading 0.71, but maybe I put it back as it was. I changed the upgrade cost from 3/hammer + 20 to 1/hammer +50. Maybe it should be 1/hammer +20.
From my point of view don't cut them back too much, this is one feature of your mod that adds that element of surprise and Fun. And the AI is benefiting from it too. Which is Really important in my way of thinking.
The AI also seemed to ignore Buddhism. Strange.
Maybe because you took the health bonus away?
And the pyramids needs to be changed somehow. They are being built WAY to late. (maybe make them buildable by Great Nobles. would make sense somehow).
Several Wonders come to late imho. But it's a Major effort to build Wonders in the 1st 6000 years in this mod.
The trade routes got to powerful it looks like.
If that's what caused me to finally start getting some cash flow then I beg you Not to change them! Please!
No Bastard Great Warlords birth? Was the Great Nobles sometimes born as a result of combat XP? Its fun to see how you and Asoka almost look like Ying and Yang. Its good to see how well the AI colonize oversea, and from judging from the 5 frigate,3 galleon egyptian armada it seems like they can do a decent naval assaults as well.
The navies are quit capable.
And WTF Barbs building Rams! Need to put it on the NoBarbList.
Let the barbs keep them. I never built any though. It was interesting to see barb rams show up outside a border city but there was no main troops with them. That could be interesting if the barbs had sent some ax or longbow with the rams.
Btw how many AI did you start with? And lastly : wow! almost 1000 turns
And on my computer its around 15-20 seconds per turn. Nice. Any crashes?
Since it's a huge arch map I believe I set the AI at 9, I need to recheck that it could've been 10.
No crashes of any kind and that's with extended play times of more than 4 hours at a sitting.
If you look at the Barb city to the far North and west of my farthest cities, the one where I have sent cannons to take out, that city is well developed for a barb. That is why I think you shouldn't reduce the resource yields. A strong city like that makes a good fight and a fat plum when captured. And the AI is taking out barbs too.
I'd like to take this game further to see what shakes out. Asoka is gonna be a Real pain to eventually deal with.
JosEPh