Haven't decided on that yet. Guess I'll skip the settler unit, so there won't be any extra mining, road building irrigation or fortresses in-game. It'll be all about conquering barbarian cities and mines faster than the other players. And of course destroying the other player's mines (with a curse spell). Events will be included, too - for example when finding an artifact (which will enable wonders - but I won't call them wonders anymore. Now it's magic or artifacts). The landscape will look more homogenous than in the picture, which rather looks like a rag rug. Each player will start in his own terrain area (like swamp, ice, grass, desert, etc.).
I think that's the closest I can get to the original game.