About invisibility:
Link 1 (this one makes me think I might be wrong about electromagnetic fields having anything to do with it...)
Link 2 This one insinuates it's a combination of both approaches and more potentially... including nanomaterials GENERATING the light bending electromagnetic fields. So I'm not as far off base as I was suddenly worried I might be.
Link 3 Yeah, looks like its a nano-web that generates the light-bending fields.
Do a search on google for Invisibility Technology 2014 and you'll pull these and so many more sites that go into even more detail. This is quite real and not just a conspiracy theory rumor.
How far along we are into implementing the technology into something that sees the battlefield is up in the air (probably now but not in great volume yet... most likely in the development stages like the stealth bomber would've been just years before going into production - but this may be an adaptation they can add to existing craft rather than requiring new vehicles to be built.)
So yeah, right around the corner. For the game's sake I'm suggesting it be suspended for a bit longer than it probably needs to be even though I'm asking it to move forward.
H said:
If you read the pedia for Internal Shockwave Engine. It explains it a bit. And one big impact from it seems to be not needing oil products for fuel, but instead liquid metal.
That sounds just about perfect for the Fusion engines that unlock the Fusion Naval forces!
H said:
Nuclear Pulse Propulsion was from the AtoM mod and thus is a type of Spaceship propulsion.
http://en.wikipedia.org/wiki/Nuclear_pulse_propulsion
As you can see this is something you would not want planetside. Only in space. Its basically using controlled nuclear blasts to propel you though space.
Here are the space propulsion methods we agreed upon ...
I wasn't trying to say it was the propulsion mechanism being used BY Anti-Grav ships planetside - and I'm happy to see there IS a difference between one and another.
Looking at the charts I'm simply trying to find a reason why navies haven't been obsoleted until the Galactic Era. If the Levitation powers of the current Anti-Gravity tech are sufficient enough to lift such large ships then we have a problem with rationale - THAT is when navies would die out. So I'm looking to the Early Galactic Era to enable the unlocking of a method of Anti-gravity technology that makes even the largest vehicles capable of travelling undersea, hovering overland, and rising to orbit with equivalent ease. They do NOT need to ALSO be distant space travel capable however. Even LARGER ships would be built to transport these vessels such distances.
So my suggestions there are for that reason. There needs to be a tech that represents new access to such ginormous vehicles which travel with ease from the deepest ocean to farthest reaches of orbital space. And preferably in comes in just a few techs after the Droid Navies are centered on Advanced Warmachines. (x114)
So if you can see a way to state this new access as coming into play at the beginning of the Galactic Era or just before it, then I'd be happy to adjust how I'm looking at it. The Anti-Gravity tech we have unlocks Levitation vehicles which I see as still being mostly dedicated land units that can hover with some limits as to how high and cannot adapt this hovering to enable submersion underwater. They could certainly INTRUDE into naval warfare (like helicopters do) but should they begin to replace the necessity for naval units yet? I'm hoping not so we can have some more naval development stages.
Either way, the Shielding tech needs to be moved far forward still because it MUST come BEFORE the Fusion navies are built. (And Arcologies are mostly an Anti-Nuclear defense device as well as a contained air filtration system for the cities that are growing so heavily over-polluted, so pretty much means the end of the MAJOR threat nukes represent from the 80s to the near future) And perhaps it should be a prereq for Fusion - it could BE the tech that we were needing between Imaginary Physics and Invisibility (for the enhanced generation and manipulation of electromagnetic fields).
Also sounds like we may need to consider that Meta-Materials tech for another Invisibilty prereq based on that reading material above.
Otherwise I'm pretty much open to wherever we put these but I'm trying to space out the late-game naval clusters so they don't obsolete each other all too quickly (though the Droid Navies shouldn't to the Anti-Grav ones and can reasonably be just a few tech grids earlier than we start to unlock the Anti-Gravs.)
H said:
That could work for me - a swordfish as it were.
H said:
Yeah I think a giant sea turtle would be cool. And an amphibious Crocodile droid would be neat as well.
Perfect! I can see the crocodile-like maw opening up and Droid land units swarming out!
H said:
Well at some point we need to get it into the standard form I normally post in the unit thread. Its just easier to read and sort out.
Ok... I just have to design them with the whole structure of their upgrades and such in mind for the combat details so yes, eventually we compile them into a one after another expression. I got side-tracked yesterday and I know I've got some issues to sort out pre-release so I'm pausing for a moment and if it looks like we can get enough time to get these compiled before the freeze then I'm ALL for quickly coming back to finish off the evaluations that need to be done here. They shouldn't take too overly long to finish up with.