A_Hamster
Small Furry Animal
- Joined
- Dec 20, 2007
- Messages
- 627
Hello,
This is my second attempt playing at Noble, and I set these goals for myself.
1. To early rush, if possible.
2. To REX, if goal#1 was not feasible.
3. Run an SE.
4. Playtest some new civs and leaders.
That might have been too much all at once, since the game is a bit of botch right now. Basically, I did rush, but not early enough, and I expanded, but not early enough. The situation can probably be remedied, but I probably could have handled it better.
Hopefully, the forum members will find this entertaining, and also be willing to provide pointers to improve my play. At the very least, some of the units and buildings from the downloads DB will be seen in action.
In the Beginning ...
First, this is my personal mod for Warlords 2.08. There is only one minor game-play change: Castles are obsolete with Steel, not Economics, which is consistent with BtS.
The mod has several civs added, two of Amra's (ACG Hyboria and ACG Polynesia), and the Numenor civ by Blackblade, updated for Warlords. There are also three LotR civs I created, the Shadow, the Galadhrim, and the Easterlings. Chandragupta Maurya has also been added to India. There's also some cosmetic changes since I couldn't resist using some of the splendid units in the DB to replace the generic official units. Still, overall, it should still play like Warlords.
Settings used are: Noble, Custom Continents (random), with mostly selected opponents for the playtest. The opponents are:
1. Galadriel of the Galadhrim (Philosophical/Protective) UU = Elven Archer, which is a Longbowman with Woodsman II. UB = Flet, Wall that grant units Woodsman I.
2. Sauron of the Shadow (Agg/Imp) UU = Olog-hai, a Str 9 Maceman with March (to reflect trolls' ability to regenerate). UB = Dark Tower, a Castle that builds land units 25% faster.
3. Ar-Pharazon of Numenor (Agg/Ind) UU = Hirilonde, a Caravel with 2 cargo and no restrictions on the units carried. UB = Shipyard, a Harbor that gives water units +2 exp.
4. Utabeg of the Easterlings. (Agg/Org) UU = Doombringer, a Knight with Cover and Shock, but a -25% vs. cities. UU = Slave Pit, a Courthouse that boosts on trade route by 25% and lets one citizen be turned into a Merchant.
5. Chandragupta Maurya of India. (Spr/Imp). UU and UB as per the official civ.
6. The one randomly selected AI opponent.
My leader is Julius Caesar of the Romans. There was a lot of combat in my previous game, and I missed having the GG exp bonus. Since I intend to start trouble, hopefully I can get many GGs this game.
That's it for the line-up, now for the field ...
(Screenshot#5) Not very promising ... Moving the Warrior to pop the hut, maybe I'll get a map. Nope, a Scout, who doesn't turn up anything. I'll settle in place, perhaps there's Copper or Iron in the BFC.
(Screenshot#7) Bother, there's Gold to the west, just outside of the BFC, and only Rice to the east in the BFC.
The next turns reveal more goody huts, which gives me gold and another Scout. However, the year 3640 BC is more lively, as another village gives the empire gold, and some strangers find Rome.
(FCUtabeg3640BC). So the Easterlings are nearby ... some cause for concern. If I altered the Leaderhead info correctly, he should be belligerent, but not a madman like Monty. He should also carry a grudge, if you offend him. Still, the Easterlings are meant to come into their own in the Middle Ages; I want to kill them before they get those techs.
{Incidentally, that leaderhead is from Amra's Scythian civ.}
[To be continued.]
This is my second attempt playing at Noble, and I set these goals for myself.
1. To early rush, if possible.
2. To REX, if goal#1 was not feasible.
3. Run an SE.
4. Playtest some new civs and leaders.
That might have been too much all at once, since the game is a bit of botch right now. Basically, I did rush, but not early enough, and I expanded, but not early enough. The situation can probably be remedied, but I probably could have handled it better.
Hopefully, the forum members will find this entertaining, and also be willing to provide pointers to improve my play. At the very least, some of the units and buildings from the downloads DB will be seen in action.
In the Beginning ...
First, this is my personal mod for Warlords 2.08. There is only one minor game-play change: Castles are obsolete with Steel, not Economics, which is consistent with BtS.
The mod has several civs added, two of Amra's (ACG Hyboria and ACG Polynesia), and the Numenor civ by Blackblade, updated for Warlords. There are also three LotR civs I created, the Shadow, the Galadhrim, and the Easterlings. Chandragupta Maurya has also been added to India. There's also some cosmetic changes since I couldn't resist using some of the splendid units in the DB to replace the generic official units. Still, overall, it should still play like Warlords.
Settings used are: Noble, Custom Continents (random), with mostly selected opponents for the playtest. The opponents are:
1. Galadriel of the Galadhrim (Philosophical/Protective) UU = Elven Archer, which is a Longbowman with Woodsman II. UB = Flet, Wall that grant units Woodsman I.
2. Sauron of the Shadow (Agg/Imp) UU = Olog-hai, a Str 9 Maceman with March (to reflect trolls' ability to regenerate). UB = Dark Tower, a Castle that builds land units 25% faster.
3. Ar-Pharazon of Numenor (Agg/Ind) UU = Hirilonde, a Caravel with 2 cargo and no restrictions on the units carried. UB = Shipyard, a Harbor that gives water units +2 exp.
4. Utabeg of the Easterlings. (Agg/Org) UU = Doombringer, a Knight with Cover and Shock, but a -25% vs. cities. UU = Slave Pit, a Courthouse that boosts on trade route by 25% and lets one citizen be turned into a Merchant.
5. Chandragupta Maurya of India. (Spr/Imp). UU and UB as per the official civ.
6. The one randomly selected AI opponent.
My leader is Julius Caesar of the Romans. There was a lot of combat in my previous game, and I missed having the GG exp bonus. Since I intend to start trouble, hopefully I can get many GGs this game.
That's it for the line-up, now for the field ...
(Screenshot#5) Not very promising ... Moving the Warrior to pop the hut, maybe I'll get a map. Nope, a Scout, who doesn't turn up anything. I'll settle in place, perhaps there's Copper or Iron in the BFC.
(Screenshot#7) Bother, there's Gold to the west, just outside of the BFC, and only Rice to the east in the BFC.
The next turns reveal more goody huts, which gives me gold and another Scout. However, the year 3640 BC is more lively, as another village gives the empire gold, and some strangers find Rome.
(FCUtabeg3640BC). So the Easterlings are nearby ... some cause for concern. If I altered the Leaderhead info correctly, he should be belligerent, but not a madman like Monty. He should also carry a grudge, if you offend him. Still, the Easterlings are meant to come into their own in the Middle Ages; I want to kill them before they get those techs.
{Incidentally, that leaderhead is from Amra's Scythian civ.}
[To be continued.]