The Sioux have been updated for the patch. They haven’t changed much, but somehow their Bison have become much cooler:
Sioux bison now roam the night in search of lady bison… actually, the biggest change to the mod is only that “Bison” now become “Wild Bison” in Sioux territory.
(Sukritact made the fantastic night version of the Bison icon. We were aiming to keep a similar icon, in the same way Antiquity Sites and Hidden Antiquity Sites use the same icon but in day vs. night lighting).
So, with standard Bison everywhere the Sioux have lost some of their uniqueness, but functionally the civ hasn’t changed much:
- Standard Bison are converted to Wild Bison in Sioux territory
- Wild Bison function the same as the old Sioux Buffalo (and the Sioux can still spawn a Wild Bison by settling on/near Plains)
- The base +1 Culture of the old Sioux Buffalo has been changed to only take effect for Wild Bison after you research Chivalry
The Sioux play as usual except now you can get additional roaming (Wild) Bison by settling/claiming standard Bison tiles. This is a minor buff to the civ; however, I don’t really see it as game changing. No buildings interact with the standard Bison resource, and fully improved Bison (Camp + Economics) actually have near the same tile yield (+1 Food, +1 Production, +1 Gold) as the old Sioux Buffalo (+1 Food, +1 Production, +1 Gold, +1 Culture). So, essentially, the buff translates to the Sioux being able to use the full improved yields of standard Bison without having to improve/tech upgrade the tile. I did tier the culture bonus for Wild Bison because, with the extra Bison, you have extra Bison potentially claiming tiles (and the gameplay reason I added culture to the resource was to help tile acquisition more than social policies).
Of course, it may all be too much, so please leave balance feedback. Previously, I had some steam comments saying the civ was weak, so the indirect buff might also serve to balance everything out. Who knows?
Other changes, I buffed the Akichita decision. I might completely re-do the Ghost Dance decision in a later update (although, I don’t view this decision as bad as I’m sure some of you do, since, if used at the start of the Classical Era, it nets a 60 faith which is a nice bonus for that point in the game). I also added internal Cultural Diversity and Cultural Influence support.
The civ has a rare Event (which was added in the previous update, but has been fixed for the new patch) which can fire for the Sioux, Shoshone, and Blackfoot. White Buffalo Calf: All Bison/Wild Bison now also give +1 Faith.
One note, the compatibility stuff with Cl’s Blackfoot civilization has been temporarily disabled. I’ll re-add it once they update their mod, as I didn’t want to have to write the code twice.
Finally, a big thanks to Sukritact for the Wild Bison icon, JFD for some SQL help, and Leugi for initial brain-storming when I first released the Sioux. Without their help I wouldn’t have been able to update the civ so soon after the patch.
Again, let me know any balance feedback and if you guys encounter any problems with the new version.
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