[Draft Anger] Added to the Customizable Domestic Advisor in r2181.
[Draft Anger] Added to the Customizable Domestic Advisor in r2181.
Experience-driven Unit Naming
I envisage a system where the game offers to rename a unit once it reaches a certain experience level. When a unit gets to this level, the rename pop-up comes up and the player can manually rename the unit, or hit cancel.
Ideally, the threshold for this rename should be user-definable in the BUG options screen. This it to maintain suitability with a variety of mods. For example, level 6 would be suitable for otherwise-vanilla Civ, but would be too low for Rise of Mankind (where various civic, building and great general bonuses mean that a unit can start out at level 6).
This would help the player to keep track of their most experienced units, and introduce an almost 'rpg' feel to units.
This is something I'd like to see, though I don't know if it's possible. When selecting a city's bar on the main map I would like to have all of the tiles currently being worked by that city highlighted.
A good addition I'm sure. Personally I am able to tell what tiles are being worked by looking at the map.
For the most part I am able to tell this, too, by using Show Yields (CTRL + Y). However, it is impossible to see which city controls a tile that can be worked by multiple cities without opening the city screen.
If the worked ones would have a circle around them that would be great.
I know pop-ups are generally frowned upon but would it be possible to have one for each of the Red events, like Barbarian appears, etc... Or is this in already?
On a related note, I saw that someone made some graphics for all the events. Are those good - maybe something to add to BUG?
Is there a screen in BUG that shows the _potential_ food, hammers, commerce of each city? By potential, I just mean the total that can be produced if every square in the BFC is being worked on with the current improvements?
Alorente in the RoM fourms had these ideas. Could it be done?1) Put two arrows in the City Buildings Que so you could move a particular building up or down in the que? That way, if you change your mind on the place of a building, you don't have to delete everything above or under it.
2) Have the resources on the map automatically show up when you select a worker, like what happens when you select a settler? The resources would disappear again when you give the worker an improvement order.
City screen button that resets all specialists/tiles to citizen.
... allows reassigning citizen pool from scratch
cripp7 said:You can click the Auto-Gov twice and it will reset everything.
When selecting a unit it would be nice to highlight the area it can reach within one move.
You can click the Auto-Gov twice and it will reset everything.