Probe Teams can infiltrate and subvert enemy bases and units. They can also steal enemy research information, sabotage base facilities, assassinate key enemy personnel, and conduct genetic warfare. Move a Probe Team up to an enemy base or unit to engage its powers.
Probe Teams may:
Infiltrate Datalinks
The Probe Team hacks into the faction's Datalinks. This greatly inceases your intellegence data about that faction, including access to their report readouts, and even individual base readouts.
Steal Technology
Just what it says. You grab the other faction's research technology. You may try for a specific technology, or grab one at random. Attempts to steal Specific technology are much more difficult and could result in capture and loss of the Team, or worse a Vendetta against your faction.
Sabatage Base
You can either destroy an existing facility, wreck Planet Buster silos, or wipe out all minerals accrued towards that base's current build orders. You may target a specific facility, or destroy something at random. Attempts to sabotage a specific facility are much more difficult. You cannot sabotage a faction's HQ or Secret Projects. Peremeter Defenses and Tachyon Fields are extremely difficult to target.
Mind Control
Mind control is an attempt to subvert a base or unit of a rival faction and bring it under your control.
The attractive aspect to unit mind control is that it's one of the few probe activities that don't need to be carried out from inside an enemy base - your Probe Team can lurk in the wilderness or near your territorial borders and swoop down to grab any unit that gets too close. Only single units may be targeted by Probe Teams. Multiple units in a square are invulnerable to mind control.
The Total Thought Control option is a variant of mind control that takes control of a base or unit , without causing any damage to your reputation with the other factions. It costs the same as normal mind control, but has a lower chance of success.
The cost of a mind control operation against a base depends on a number of factors, including the base's size, the enemy's energy reserves, facilities and special operations in a base, and whether or not drone riots are occurring.
A Probe Team cannot take control of a base containing a faction's headquaters.
Increase Drone Activity
This operation changes one Worker or Talent in the enemy base into a Drone. This is a useful preliminary operation to a mind control attempt, since a base embrioled in Drone riots is significantly easier and less expensive to mind control.
Drain Energy Reserves
This ambitious operation attempts to divert a portion of the faction's energy reserves into your accounts. The more reserves the faction has, the more you stand to gain.
Genetic Warfare
This is considered a severe atrocity. A successful genetic warfare operation decreases the population of the base by a full 50%, instantaneously. Units inside the base also lose strength to the virus.
Probe Teams can also defend your bases against their enemy counterparts. If a Probe Team is present in a square when an enemy Probe Team tries to enter, a combat is resolved between them. The Probe Team with the highest morale level usually wins.
Probe Teams often receive morale increases when they complete missions successfully. The higher a Probe Team's morale level, the more likely it is to survive increasingly more complex missions.