I do not want the hardest level to be easy. I loved it back in GNK when the AI would try to roll you on turn 40 with 20 units. I also loved it when the AI would win on turn 275. I wish they would change the Deity level and make it so the AI would win around turn 240-250 every game. This would make me play more optimal and actually care about my turn time finish on Deity. However, since they only want to make the game easier for a wider range of players so they can sell more copies of the game and make more money I will not change my style to win pre turn 250/200 until they change the game back the way it used to be or even harder!
If they want to make Deity easier it is not my fault. They changed the game for the reasons that they did it and I am only playing it the way I want to play it. You can't expect a player like me to play for sub 200 turn time wins when it does not matter since they let you go to turn 350 and still win. If I had more of an incentive to change my style to win pre turn 200 that would be enough as well but it isn't like you get your name in lights or any money or any reward of any kind finishing 100 turns earlier than another player. You still win which is fine by me but I would rather they change the game so that you have to win pre turn 250 or 200! I even tried to create a website for mostly Deity Players Only that would give a player more incentive to win faster and earn rank/promotions/medals to help me/players care about what I/they did in the game and how fast I/they won but since I had little to no player support I do not see any reason to put the time and effort into it anymore unless I do get more interest in the future.
I also do not think it is fair to judge an SP strategy because it does not work in MP. MP is by far harder but if your talking about 6 player FFA it is a joke anyway with all the team play that goes on that you do not see inside of the private chat. I respect 1v1 MP and it's strategies much more than 6 player FFA. It is pretty obvious that most of the SP strategies for stand/stand maps against the AI really do not work well inside of 6 player FFA MP or even 1v1 MP since it is a completely different game usually set to quick/small for 6 player FFA or quick/duel for 1v1 MP!
nah, if they made deity in BNW win on t240-250 I think 90% of the deity players right now would play on immortal
and CV would be non-existent (simply because it's way too risky) and every game would be early DomV, cheesy DV or fast SV.
GnK win times were faster because of different game mechanics and SP (linear correlation between wideness and bpt, cpt, gpt), which made civs like France just crazy strong back in the day now they are kinda useless if you don't go for CV; anyhow in BNW turn times are going to be slower in general. It's not like the AI got any dumber, it's just the game has more depth now and it's harder to program the AI to be good at balancing multiple factors.
Not to mention how crazy the rationalism tree was back then such that any AI that went piety would fall behind 99% of the time. That was the thing I really didn't like in GnK.
Although occasionally AIs will win t270 to 280-ish (Korea I'm looking at you) as long as you leave them alone. The decreased difficulty in BNW also largely stems from the AIs having culture victory as their default choice (judging from the popularity of WC proposals; art funding by far is more popular than science funding) and only go for science when it's VERY late game; too late to catch up to human players; even Korea will go for culture in BNW. Unfortunately CV is too hard and too multi-faceted for the AI to be good at (they won't use diplomacy or think about getting OB, or routes, and they make GMs early and bomb you for a mere 100tpt, etc.)
OTOH AIs that go straight for science are quite OK. (I'm sure you've seen deity Russia or Iroquois run away from time to time)
As for the boxing analogy
I doubt the AIs get tired or anything like in boxing (and the strategy is easy to backfire too, because if you don't win by KO, you'd lose easily from the scorecard); it's more kinda like at the end of 7 rnds the judges decide to put up a sign that says "whoever pays us the most money will get to win the match regardless of the score in the previous rnds", and then you sell your house, your wife, your kids and put all your money into it whereas your MUCH richer opponent somehow is to stupid to use his money to win. Then you win just like that. But in the occasion that the other boxer decides to use his money, then you really lose while putting up an embarrassing showing throughout the match.
OTOH if you decided to let the AIs be 2 eras ahead (just because you can) THEN growing, racing, catching up with them and beating them to the spaceship fair and square, then OK, I'd accept that analogy. (but then again if you had the skills to do that you wouldn't get that far behind to begin with anyway, even if you go piety)