Rate the Policies - part II: The Religious schism

Piety:
2 - Opener: Reduces the time to build Shrines and Temples by 50%.
3 - Organized Religion: +1 Faith from Shrines and Temples.
2 - Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
5 - Reformation: Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
1 - Theocracy: Temples increase a cities Gold output by 10%.
5 - Religious Tolerance: Reduces the Culture cost of future Policies by 10%.
2 - Closer: Provides a 20% discount on purchases of all religious units and buildings with Faith and Holy Sites provide +3 Gold and +3 Culture.
2 - Overall tree rating.

Reformation and religious tolerance is the only ones worth mentioning. Everything else blows with very obvious reasons. Please I'd feel so much better if the closer worked together with the freedom closer as well as applying it to GREAT PEOPLE. 800faith for my first great artist? PLEASE DO. 1200faith for the next one? YES PLEASE.

Rationalism:
5 - Opener: Grants +15% Science while the empire is Happy.
4 - Secularism: +2 Science from every Specialist.
3 - Humanism: +1 Local City Happiness from every University, Observatory and Public School.
5 - Free Thought: +1 Science from every Trading Post and +17% Science from Universities.
1 - Sovereignty: +1 Gold from Science buildings. - not sure why most policy trees want a negligible gold policy, maybe for diversity or whatever, but suckage is suckage.
3 - Scientific Revolutions: Boosts Science gained from Research Agreements by +50%.
5 - Closer: Grants 2 free Technologies.
5 - Overall tree rating.

Doesn't average to 5 but I'd give like 10 for the closer if I could. When it's a dichotomy and most people would go for this instead of Piety due to its utter badness, this will get inflated. If only Piety had remotely similar potentials. Why did they remove a free policy anyways? I understand 2 was a bit too much in vanilla but jut having one free policy would make up for the lameness of Piety.
 
Piety:
2- Opener: Reduces the time to build Shrines and Temples by 50%.
2- Organized Religion: +1 Faith from Shrines and Temples.
3- Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
4- Reformation: Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
3- Theocracy: Temples increase a cities Gold output by 10%.
3- Religious Tolerance: Reduces the Culture cost of future Policies by 10%.
3- Closer: Provides a 20% discount on purchases of all religious units and buildings with Faith and Holy Sites provide +3 Gold and +3 Culture.
2.9- Overall tree rating.
other than the big culture boost from reformation, most of piety's policies either aren't that good, or unnecessary. 10% increase in gold from temples would be good if i couldn't use tithe and/or church property. reducing the culture cost of future policies by 10% isn't all that great either. overall a mid-low tier branch, especially compared to its opposite.

Rationalism:
5- Opener: Grants +15% Science while the empire is Happy.
5- Secularism: +2 Science from every Specialist.
3- Humanism: +1 Local City Happiness from every University, Observatory and Public School.
5- Free Thought: +1 Science from every Trading Post and +17% Science from Universities.
3- Sovereignty: +1 Gold from Science buildings.
5- Scientific Revolutions: Boosts Science gained from Research Agreements by +50%.
5- Closer: Grants 2 free Technologies.
4.4- Overall tree rating.
this is probably my favorite tree. normally i would probably rate humanism 2 because it applies to happiness, but that happiness boost can help the opening policy so it gets bumped up to 3 and sovereignty is at 3 for the same reason as temple is above. otherwise, i love all the policies from this tree. it only helps that science is always helpful for all victories.
 
Piety:
1 - Opener: Reduces the time to build Shrines and Temples by 50%. These are normally quick to build to begin with.
2 - Organized Religion: +1 Faith from Shrines and Temples. The bonus just isn't significant enough.
4 - Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies. Great for culture wins, makes use of all the excess happiness you are likely to have.
4 - Reformation: Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age. Obviously awesome for culture games.
3 - Theocracy: Temples increase a cities Gold output by 10%. This can actually result in a significant boost.
3 - Religious Tolerance: Reduces the Culture cost of future Policies by 10%. Bring back the free social policy or increase to 15-20%.
1 - Closer: Provides a 20% discount on purchases of all religious units and buildings with Faith and Holy Sites provide +3 Gold and +3 Culture. I rarely find a need to make use of either of these things.
2.57 - Overall tree rating. G&K Piety just fails to do anything correctly, IMO. Separate culture and faith trees would make more sense to me. Or breaking Piety into 2 solid branches like Honor or Rationalism.

Rationalism:
5 - Opener: Grants +15% Science while the empire is Happy. Moving this to the opener was the best change in social policies.
4 - Secularism: +2 Science from every Specialist. Great boost to help talls keep up with wides.
3 - Humanism: +1 Local City Happiness from every University, Observatory and Public School.
4 - Free Thought: +1 Science from every Trading Post and +17% Science from Universities.
3 - Sovereignty: +1 Gold from Science buildings.
4 - Scientific Revolutions: Boosts Science gained from Research Agreements by +50%. I don't think this one should be as hard to get to as it is, but as someone who doesn't know how to use RAs to their fullest extent, I probably don't understand its true value.
5 - Closer: Grants 2 free Technologies.
4 - Overall tree rating. Rationalism is an awesome policy track that really doesn't need much explanation. I feel that the changes G&K brought made it perfect.
 
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