CaptainPatch
Lifelong gamer
I mean, really, as a game mechanic, it's almost entirely useless. You don't get your first spy until the start of the Renaissance. If you send him out to steal tech -- about the ONLY offensive task available, he spends _110_ turns (Marathon game) just getting ready to TRY to steal a tech. And there's a good chance he'll die in the attempt -- with absolutely no replacement possibility. (The subsequent spies given at the start of each new era -- for a grand total of a whole whopping _5_ available for use during the entire game -- are **reinforcements; not replacements.) That's over two **centuries** of prep time. And with defensively allocated spies PLUS a Constabulary, added to the inherent possibility of failure, it's pretty obvious that the likelihood of successfully stealing a tech is somewhere between slim and none. In the end, if your spies steal TWO techs between @1400 and 2100 A.D., that would be outstandingly "successful".
It's all so pathetic, why even bother putting it in the game?
It's all so pathetic, why even bother putting it in the game?