Stauffenberg wants diversity on the map and not a handful of tile improvements to choose from to fill the whole map.
In civ 5 this was clearly an improvement over civ 4. Natural wonders, landmarks, etc.
In civ 6 it only gets better with wonders + districts on tiles, because they interact with other tiles get more bonuses. (science, culture, gold, faith, etc.)
One the of reasons I loved SMAC so much. The player could shape the landscape he or she wanted by terraforming it.
In civ 4 and older versions the player developed a compulsive need to spam cities everywhere and fill it's territory with tile improvements.
And if you didn't expand, the AI would take all the land. The civ 5 AI still has that behaviour when ideologies come into play.
In civ 5 this was clearly an improvement over civ 4. Natural wonders, landmarks, etc.
In civ 6 it only gets better with wonders + districts on tiles, because they interact with other tiles get more bonuses. (science, culture, gold, faith, etc.)
One the of reasons I loved SMAC so much. The player could shape the landscape he or she wanted by terraforming it.
In civ 4 and older versions the player developed a compulsive need to spam cities everywhere and fill it's territory with tile improvements.
And if you didn't expand, the AI would take all the land. The civ 5 AI still has that behaviour when ideologies come into play.