I realize that the answer to this question is highly factor dependent, not the least of which is the other tiles available, but generally: What would be your ideal yield for a tile with 4 resources? 3? 2? How do you rank resource yields?
For me, > > , all of which are more important than , , or . Because of their relative scarcity (and not importance) when it comes to tile yields, I would rank the last three in that order.
But I also value variety. I want a tile to have at least one , so it can take advantage of . I also want a tile to have at least one to help feed the working the tile.
For a four yield tile, I would ideally have .
For a three yield tile, I would pick .
A two yield tile is obviously very weak, and one is only working them at the very beginning (because you dont have enough workers) and end (because your city is quite large) of the game. I would pick , but is there any improved land that returns that? In actual practice, the only two yield resources I tend to have available late game are (farmed deserts), which I guess is pretty pointless.
For me, > > , all of which are more important than , , or . Because of their relative scarcity (and not importance) when it comes to tile yields, I would rank the last three in that order.
But I also value variety. I want a tile to have at least one , so it can take advantage of . I also want a tile to have at least one to help feed the working the tile.
For a four yield tile, I would ideally have .
For a three yield tile, I would pick .
A two yield tile is obviously very weak, and one is only working them at the very beginning (because you dont have enough workers) and end (because your city is quite large) of the game. I would pick , but is there any improved land that returns that? In actual practice, the only two yield resources I tend to have available late game are (farmed deserts), which I guess is pretty pointless.