stormtrooper412
Peacemongering Turtlesaur
I am quite happy I managed to make Jesuit Education work in TSG122. Not the fastest finish but I'm always glad to see a sub 250. I think Egypt are one of the few that can make it work
How would your midgame look like then ? I cannot see how you're going to work universities and guilds with small cities. Or if you do they must be no longer growing.
In my opinion, the only reason to not make aqueducts is if you really want no growth at all. As long as you want growth, even a slow one, aqueducts are one of the best buildings in the game. They make each extra food worth 5/3 more.
Thanks for the answers Acken. I tried out the guide and was fairly impressed by reaching education around T115 with 6 city france - however as you mentioned there were some pitfalls later on:
- Religion Issues: Its not every game that you can snag a good religion with pagodas. I know you reccommend religious civs but the panthenons went really early in this game as did my chances of desert folkore. Life without good faith gen + pagodas means a lot less happy, culture (border expand) - I dont suppose theres anyway to mitigate this?
- Map Issues: I lacked horses and cattle since most of the terrain near me was desert. The inability to build circuses really hurt for secondary cities and in this BO it seems there is no way to adapt for petra capital?
- Money Issues: As you mentioned my gc started dying in the rein. I tried to mitigate with markets/banks but since i was going for culture victory my production queue was kinda full. I wasnt too sure what should take priority. For a science game it doesnt matter too much since you will want markets/banks anyway but Im not sure for culture?
- Follow On Victory:
For CV it seems that every additional city needs 3 more arch (average 1 landmark per city and 2 for the museum). But as opposed to SV, sites are limited. I ran out of sites to get since I reached arch a bit late (T175~) and all the AI seemed to tech competently as well. It wasnt a big deal since only 1 slot wasnt filled but it seems a bit harder than 4 city trad. Also the Capital was not very big so hard building ET/SOL was very painful.
For SV i think the more cites you have the better it is due to massive late game bulbs. The only issues I have are: buying labs in all cities, and building hubble in a decent time. Do you reccommend routing all food routes back to the capital after the secondary cities reach about 15 pop so that it can grow/work the mines? This excludes one city which is designated to do apollo/PT/Oxford. 1 last bug bear is not being able to spend 1000 faith to GE the SOL...
Is it 3-4 city NC with more expos later or 7-9 cities right off the bat? You can afford to delay since the land is unlikely to be taken by the slow AIs. I'm not sure what the better play is.
IIRC
Spoiler :
The Legion rush won't work on this map since there's not really any Iron around
What I'd specifically like to see is someone demonstrate settling 6 cities by turn 80 and sending a legion/ballista rush against India.
Those two objectives are not really compatible. The guide clearly states this is mostly peaceful and lock you down on 100turns of eco.
Why isnt Rome more of a classic Liberty 3 city CB rush, with timing the UUs to get you the remaining majority of the map?I wondered about this. It's disappointing because it means you can never really achieve what the Roman Empire did by 100AD which is about turn 110-120?
I think IRL Rome rolled a salt start, not tundra!So the only real option then would be to settle 3-4 expo's, get iron, rush Gandhi and then fill in the remaining city spots.