I quit playing this thing for a long time. I picked it back up again a couple of weeks ago.
Right now I am playing whatever version it before your post on the 24th. So you may have made some changes that I haven't seen.
But something is very different from the versions of your mod I played in the past.
It's like their are no upkeep costs. I am seeing truly massive armies. An example of this is that I went into worldbuilder and saw Rhoanna had 95 Soldiers of Kilomorph.
On round 185.
And this is nothing compared to what the Khazad can pump out. I have yet to see the Khazad not take out anyone if they have any kind of good terrain, instead of the usual hellholes they get on the Erebus map.
Sheaim, Bannor, doesn't matter they walk all over them.
You've changed something and I can't put my finger on it. Maybe it is the enhanced AI, but civs that take up Kilomorph pretty much don't make anything but Soldiers of Kilomorph. And lots and lots of them. I mean it is ridiculous. I'd almost say the ai is smart enough now to use the club the world to death with bronze warriors strategy, but most of the time they don't seem to bother with researching bronze. Just loads and loads of Soldiers of Kilomorph.
Which brings me to ask what is different? These things are just too good now. I just played a game tonight where the Khazad had an apparent unlimited supply of them. I had archers in a former Khazad city that had just been taken, and I think they killed about 20 of them before the city was retaken. And the Khazad had close to 50 left, again before round 200.
I don't know what the difference is, but something is different. It's like they don't have upkeep costs at all. I realize the Khazad have ingenuity, but something is screwy about this whole thing.
Also do you think it might be just a little overpowered for Soldiers of Kilomorph to have Guerrilla 2, Heavy, and Mountaineer? Just a little?
Also I play on the Erebus map, and there are lots of mountains. The Khazad world spell is totally overpowered on this. I've taken to deleting all the mountain mines when I see the Mother Lode message. It really doesn't do anything but slow them down a little.
Which brings to mind the question, and I guess it is one that has been asked before. Some of these world spells are pretty useless. I know the Kuriotate one is. The Doviello one is too. Seriously what are you supposed to use that for? It takes a long time for the Doviello to get hunting, and by that time a stack of 30 str 2 wolves doesn't do much of anything but crash the economy. Maybe you've changed it though, I don't think I've used it in the past year.
The teching is screwy too. Cottages are nice for some civs, but surviving is a higher priority. I've seen the Svartalfar of all things researching drama and education before researching hunting and Fellowship of Leaves. Actually more often than not they take up another religion. There really isn't much difference between the Ljolsalfar and Svartalfar, except that the Ljolsalfar beeline Fellowship, and the Svarts don't. The Ljolsalfar are usually a late game power, and the Svartalfar usually get eaten by the Bannor, Sheaim, Khazad, or something.
Which brings to mind another thing. Some of these civs always die early. The Balseraphs usually die early on, whether Keelyn or Perpentach is the leader.
Anyway, I guess this is another post where people don't want to hear things. But I can't believe no one has noticed how overpowered Runes of Kilomorph is now. I mean literally I have to go into worldbuilder and delete these mountaintop mines to give other civs a fighting chance before the Khazad sprawl over everything.
Actually the Luchiurp do it too. They build lots and lots of SoK. I've had games where for whatever reason they don't research construction for a long time, and they so pretty well.
Right now I am playing whatever version it before your post on the 24th. So you may have made some changes that I haven't seen.
But something is very different from the versions of your mod I played in the past.
It's like their are no upkeep costs. I am seeing truly massive armies. An example of this is that I went into worldbuilder and saw Rhoanna had 95 Soldiers of Kilomorph.
On round 185.
And this is nothing compared to what the Khazad can pump out. I have yet to see the Khazad not take out anyone if they have any kind of good terrain, instead of the usual hellholes they get on the Erebus map.
Sheaim, Bannor, doesn't matter they walk all over them.
You've changed something and I can't put my finger on it. Maybe it is the enhanced AI, but civs that take up Kilomorph pretty much don't make anything but Soldiers of Kilomorph. And lots and lots of them. I mean it is ridiculous. I'd almost say the ai is smart enough now to use the club the world to death with bronze warriors strategy, but most of the time they don't seem to bother with researching bronze. Just loads and loads of Soldiers of Kilomorph.
Which brings me to ask what is different? These things are just too good now. I just played a game tonight where the Khazad had an apparent unlimited supply of them. I had archers in a former Khazad city that had just been taken, and I think they killed about 20 of them before the city was retaken. And the Khazad had close to 50 left, again before round 200.
I don't know what the difference is, but something is different. It's like they don't have upkeep costs at all. I realize the Khazad have ingenuity, but something is screwy about this whole thing.
Also do you think it might be just a little overpowered for Soldiers of Kilomorph to have Guerrilla 2, Heavy, and Mountaineer? Just a little?
Also I play on the Erebus map, and there are lots of mountains. The Khazad world spell is totally overpowered on this. I've taken to deleting all the mountain mines when I see the Mother Lode message. It really doesn't do anything but slow them down a little.
Which brings to mind the question, and I guess it is one that has been asked before. Some of these world spells are pretty useless. I know the Kuriotate one is. The Doviello one is too. Seriously what are you supposed to use that for? It takes a long time for the Doviello to get hunting, and by that time a stack of 30 str 2 wolves doesn't do much of anything but crash the economy. Maybe you've changed it though, I don't think I've used it in the past year.
The teching is screwy too. Cottages are nice for some civs, but surviving is a higher priority. I've seen the Svartalfar of all things researching drama and education before researching hunting and Fellowship of Leaves. Actually more often than not they take up another religion. There really isn't much difference between the Ljolsalfar and Svartalfar, except that the Ljolsalfar beeline Fellowship, and the Svarts don't. The Ljolsalfar are usually a late game power, and the Svartalfar usually get eaten by the Bannor, Sheaim, Khazad, or something.
Which brings to mind another thing. Some of these civs always die early. The Balseraphs usually die early on, whether Keelyn or Perpentach is the leader.
Anyway, I guess this is another post where people don't want to hear things. But I can't believe no one has noticed how overpowered Runes of Kilomorph is now. I mean literally I have to go into worldbuilder and delete these mountaintop mines to give other civs a fighting chance before the Khazad sprawl over everything.
Actually the Luchiurp do it too. They build lots and lots of SoK. I've had games where for whatever reason they don't research construction for a long time, and they so pretty well.