That's a silly idea.
Thanks for the well-reasoned response. You're free to disagree with whatever you want. A little civility is always nice, however.
That's a silly idea.
I'm intolerant of his reasoning. Do I need to explain how the Domination Victory works again? Should I explain how city-states factor into the game? There are several reasons why a "raze all" option negates half the game.
It isn't a shortcoming.
More enjoyable for who? You don't speak for me. You don't speak for the other people who disagree with this idea. So, who is it more enjoyable for?
Adding zombies would make the game more enjoyable. To who? Does it matter? It would make it more enjoyable for someone.
A conquest victory was present in CiIV, not sure about III. It has been so long since I have played the game.
Thanks for the well-reasoned response. You're free to disagree with whatever you want. A little civility is always nice, however.
If the only way the game can operate is giving the player contradictory and arbitrary limitations (you can raze any city you want....except that one. That one's special), then the game is poorly designed.
This seems to me opinions are only worthwhile if they are yours. Talk about a double standard.
This is a shortcoming, and a very big one. I want to be able to play the game as I see fit, not how you would have me play.
At least the option for razing capitals and CSs should be there.
All the devs would have to do is add a conquest victory condition.
When you want to play the game with the other VCs you do that. You would have standard games rules, and a seperate conquest game and rules. Click what type of game you want to play. Problem solved.
I think you should be able to raze capitals and city states BUT, when you do, 1 unit, of the most advanced unit researched by the civ/CS who's city/capital is being razed, should spawn for every 1 citizen.
That seem mostly correct. But take e.g. Romans vs. Carthage when Romans took the trouble after 3rd Punic war to totally destroy Carthago.The idea in civ 5 is that capturing the capital is basically forcing an AI to capitulate. Which is basically historically correct. The liberating part is also historically correct. One could argue that razing a capital should be an option, but in the grand scehme of things (and not having civ4 domination style VC in Civ5) it makes perfect sense. Besides, razing and rebuilding is overrated. Almost always the capital is in a very decent spot.
I don't see what the big deal, can't it just be modded?
I think you should be able to raze capitals and city states BUT, when you do, 1 unit, of the most advanced unit researched by the civ/CS who's city/capital is being razed, should spawn for every 1 citizen.
dont be silly that would be much worse than cheating. you have to play it the way it was designed for you... (just kidding)
I think you should be able to raze capitals and city states BUT, when you do, 1 unit, of the most advanced unit researched by the civ/CS who's city/capital is being razed, should spawn for every 1 citizen.
That's ridiculous, partisans never had any advanced weaponry or good training. And what about the amount of space available around the settlement? Large cities being razed (such as Samarqand and Baghdad IRL) would just clog up the area.
Man, someone forgot to tell that to the mujahadeen when they were downing all those soviet helis with stinger missiles in the 80's. And let's not forget about the IED's of Iraq/Afghanistan nowadays. While they may not meet your criteria of 'advanced', anything that can flip an abrahams tank or destroy APC's is pretty advanced in my book, even if it's made of a cell phone, duct tape and an old artillery shell.