I would like to know if it is possible to dig up and use the AI flavoring that made it so war crazy in G&K for a BNW game. The G&K Fall Patch AI had a killer instinct that is lacking in BNW, independent of all of the other game shortcomings. As I understand it, modifying the base xml files is tricky if you don't know what you are doing, but having a set of file for an A/B comparison would guide those changes. I have software to compare files and make changes, so it wouldn't be too hard if I had access to the G&K files.
If I made changes to the AI flavoring (I'm thinking files like CIV5AICityStrategies.xml) will they embed themselves in the turn 0 save file? That is, can I cook up a tough AI and share the map with others? At worst I think I could flavor all of the opponents to behave just like Shaka.
Where can I find older AI flavoring files?
Any comments on the general viability of my idea are welcome.
If I made changes to the AI flavoring (I'm thinking files like CIV5AICityStrategies.xml) will they embed themselves in the turn 0 save file? That is, can I cook up a tough AI and share the map with others? At worst I think I could flavor all of the opponents to behave just like Shaka.
Where can I find older AI flavoring files?
Any comments on the general viability of my idea are welcome.