walletta
King
This has probably come up before but I was wondering what people thought. I have taken to Monarch-level games, usually on small or tiny continental maps, which means I don't get to assess seafaring civs as I basically eschew the naval aspect of the game as being too fiddly for my taste.
Recently, I have played the zulus a couple of times. Expansionist and militarist with a glorified spearman UU (the impi) that moves two squares instead of one. What is quite fun is to have a couple of these on duty for infra-structure wrecking (shock and awe) when a hostile civ declares war. Just send them bounding onto enemy turf tearing up roads and mines and filling-in ditches The AI really does not like that and seems to sue for peace more quickly than with direct defensive methods.
But, the golden age tends to come too quickly, the UU is soon obsolete, once the map is explored so is the expansionist trait (unless there is a use for it that I am unaware of) and militarism on its own is not that great.
So, I'll say Zulu, confident that someone out there can do better.
Recently, I have played the zulus a couple of times. Expansionist and militarist with a glorified spearman UU (the impi) that moves two squares instead of one. What is quite fun is to have a couple of these on duty for infra-structure wrecking (shock and awe) when a hostile civ declares war. Just send them bounding onto enemy turf tearing up roads and mines and filling-in ditches The AI really does not like that and seems to sue for peace more quickly than with direct defensive methods.
But, the golden age tends to come too quickly, the UU is soon obsolete, once the map is explored so is the expansionist trait (unless there is a use for it that I am unaware of) and militarism on its own is not that great.
So, I'll say Zulu, confident that someone out there can do better.