Mod name "code"? As in "SVN code"? *grin* Ok.
As for maintenance:
Some 21 of those
stem from crimes. That Shoplifting crime really needs looking over (I have pointed it out in several posts already)
Some 14 of those
stem from Building Maintenances. Of those really only the Chief's Hut will help you (maybe the Sentry Posts for Espionage when you can afford it too). Try Crtl+a when in a city screen to demolish a few of them. Do you get them from auto-builds in My_Mods?
So after deducting those you are left with 31 Number of Cities Maintenance. Not impossible on it's own, but possibly a little overextending when you have one pop 5 city and the rest at 1 pop (and one at 2) each without having built up anything in them to contribute to the nation in
yet.
In fact, hmm, you have not built much in way of
producing buildings at all even in your capital. The increased maintenances and the jump from Anarchism to Chiefdom does require a bit of preparation unless one usually tries to stay a bit ahead in income anyway.
You can still save it though if you remove (and stop building for a while) the - maintenance buildings (except Chief's Hut as that also reduces Maintenance with -10%), set any 2 cities (except Cuan Bhinn) on building Wealth while the other cities build buildings that give
.
In short: you need to work it a bit more, but it is not impossible. Crime reducing buildings in your other cities so they do not get Shoplifting, though always wary of the costs. Perhaps you could save the Capital too, the Sentry Post and the Crucifixion Crosses could be enough, just be careful not to grow too much higher too fast so the crime does not bounce back up again.
Cheers