http://www.filedropper.com/a5p1l01
Here is a half-finished playable version of a faster branch.
Back up your FTTW folder.
Put the contents of A5P1L0.1 into your test FTTW folder.
(Copy or move -> merge -> replace.)
Play a Village (non-Vault) civ; Vault civs will become stunted.
What I have done so far:
Reduced tech costs (so far only through Medieval)
[Classical era in Vanilla L is 8960 research points; in FTTW was 119396]
Moved the fifth tier of Ancient techs into Classical and split Classical into
Classical and Medieval - 3 tiers each (tag-changing, not real moving)
(There were no Medieval techs between Classical and Renaissance.)
***Technologies\CIV4TechInfos.xml
Set Garden to have +2 Food, +3 at Gardening (from +4, +1 @CropRot)
***Terrain\CIV4ImprovementInfos.xml
Moved Garden from Gardening to Gathering, (alg. ~doubled price)
Reduced build costs for early roads and producing improvements
***Units\CIV4BuildInfos.xml
Reduced build costs for buildings (so far only Village, only thru Medieval)
Added 1 coin each to Foraging Hut, Snare Traps, Gathering Hut
Changed Library to gain 20 research from Books, not 200
Changed Caravan Market (Tech) to gain 10 Safety from Pre-War Tech, not 101
***Buildings\CIV4BuildingInfos.xml
Changed Wealth builds from 10-50% to 20/40/60/80/100
***GameInfo\Civ4ProcessInfo.xml
Changed all TXT_KEY_PROCESS_GOLD to TXT_KEY_PROCESS_WEALTH
Changed some wealth descriptions from explore to scavenge
Changed some buttons to ProcessResearch for science
Changed some buttons to ProcessCulture for safety
***Text\Fallout-TTW_Process_CIV4GameText.xml
What I have left to do:
Village buildings: Renaissance era on
Vault buildings: all eras
adjust the improvements and buildings that don't fit my algorithms
look at later techs
polish & tinker/get feedback/tinker & polish
do something else
I hope this ends up close to what you wanted, Lib.
It's still slower than vanilla, but I'm playing a large map and tech on a large map is 40% more, so... It's not wildly out. I like it.
One crash. No problem on reload.
One dead civ. I suspect it never settled.