soul-breathing
King
Alright, I've fixed the bug with the last commit. You should be able to win from the save you posted.
Danke Schoen!
Alright, I've fixed the bug with the last commit. You should be able to win from the save you posted.
Sorry about that, I was just trying to make a point. My bad.
Sorry, derailing current talk for another thing:
I think that AI India is somehow too powerful on Epic/Marathon speeds. On Normal they seem to be okay but in those longer difficulties they usually get the conquerors, explore the world, etc. Maybe tone down the AI a bit? Not the human, last time I played India it was pretty hard with the barbarians, persians and tamils in the way.
On the contrary, AI Britain seems to be collapsing a lot. I'm not complaining about it's loss, Britain is way too powerful compared to the rest of the world but I don't really think that should be happening. Britain is one of the few nations that didn't really fall into complete anarchy after being created and seeing a bunch of independents there is kind of odd. Surprisingly, their collapse is never caused by overextention; usually when they collapse they have 1-2 cities outside Britain. Why do they collapse?
Maybe I'm just lucky or unlucky in my games but does anyone else see this kind of pattern occurring?
You need to install the music module to get most of this feature.Didn't this mod have different music depending on your religion or region? I can't find it anywhere in this mod's folder, nor do I hear it in-game, but I'm sure I once read this?
I suspected as much, but where do I find this?You need to install the music module to get most of this feature.
India can be a problem on normal too. My last game as China they discovered the Inca in like 1250 AD and were getting pretty advanced. I think the solution there is AI India should be more likely to collapse, they especially need to be gone by the time Mughals spawn.
Britain isn't the only European civ that collapses often, but i've actually seen less of unstable England. In my games its normally Vikings and Holy Rome that usually kick the bucket too early/often.
Yeah, I don't really play Normal speed (I cant load late game and the early/medium game goes too fast on normal) but I notice when I play as a Mughal 3000 BC, there's usually a super India ready to destroy me. Or I can't even keep Varanasi because there's too many Indian troops.
I guess I've been "lucky" to see England collapse in a lot of my games then, maybe just a coincidence. But I assume the Vikings/Holy Rome were meant to collapse early? It's their late game counterparts (Sweden/Austria) that need to be looked it. It's very weird, respawned civs like Greece, Egypt, Austria, Sweden and Peru almost always collapse after they respawn for almost no reason, even if they're doing okay (Sweden is guilty of this a lot)
New commit:
- increased tech costs for England, Netherlands, Portugal, India
It does:Also, does the new commit nerf India's settler speed?
- costs for units produced with food are modified by the civ modifiers for city growth now
From playing as India, it looks like the workers don't spawn after acquiring Varanasi.
New commit:
- if tech cost modifiers exist, they are displayed in the tech tooltip
- the Chinese UP now allows them to ignore tech penalty for techs nobody has discovered yet