Biggest problem? Credits! How the heck do you stay afloat without stretching to unrealistic number of turns for tech tree. Have built a banking system and stardock on EVERY planet in every star system and am still at 10 % Science. Is money still generated by the warp/jump lanes? Doesn't seem to matter what I do. Are all my missles costing me? Etc.......
As for other FF+ playability issues, the Space Pirates are a pain to run sorties on every turn just to spot them. But to turn them off completely takes a lot away. How about an option in the Custom Game section to play a game with no space haze? Or star systems could have one extra square of visibility.
And speaking of one extra square, how about starting out with Movement points of 2 + 3, instead of 1 + 2. Scouts should be able to move more than one square, for sure.
I'd like to see the playability of this game better as I really like the concept. Keep workin', fellas.
One day, can more grids be stacked for the ultimate 3D Civ game?