El Caballerion
King
As we all know, ranged units are by in large the best units to build, and when properly upgraded excel in just about everything. Many of us rely on ranged armies and there should be a nerf to encourage players to build a variety of troops.
Hence, here is my idea to improve ranged units (ONLY archers, Comp. Bowmen, & Crossbowmen, and appropriate UUs):
1) They keep a range of two, but lack a range of one. This enables them to only attack at a distance, making them unable to attack adjacent targets.
2) They cannot defend themselves. If attacked, they simply take damage, but do not damage units back.
3) Ranged units cannot fight naval units, or if they do, can only give VERY MINIMAL damage! I still roll my eyes when I easily defeat a caravel with archers sitting on the coast. Makes no sense!
These two suggestions will make the player want to defend ranged units behind melee units, and enable the player to take out AI ranged units easily with cavalry.
Thoughts?
Hence, here is my idea to improve ranged units (ONLY archers, Comp. Bowmen, & Crossbowmen, and appropriate UUs):
1) They keep a range of two, but lack a range of one. This enables them to only attack at a distance, making them unable to attack adjacent targets.
2) They cannot defend themselves. If attacked, they simply take damage, but do not damage units back.
3) Ranged units cannot fight naval units, or if they do, can only give VERY MINIMAL damage! I still roll my eyes when I easily defeat a caravel with archers sitting on the coast. Makes no sense!
These two suggestions will make the player want to defend ranged units behind melee units, and enable the player to take out AI ranged units easily with cavalry.
Thoughts?