Hi,
I'm working on a Ancient Mediterranean Civilization Scenario (well, another one...) and I would like to make a policy that would give Culture when a luxury the player has never had before is connected to the trade network.
I am wondering how to do this. I guess I will have to design a lua table that will store the ID of all the luxuries the player has ever had and to check for update of the content at the beginning of a new turn. The point is : I have no idea how to store such a table.
Any help would be appreciated
r2d2
I'm working on a Ancient Mediterranean Civilization Scenario (well, another one...) and I would like to make a policy that would give Culture when a luxury the player has never had before is connected to the trade network.
I am wondering how to do this. I guess I will have to design a lua table that will store the ID of all the luxuries the player has ever had and to check for update of the content at the beginning of a new turn. The point is : I have no idea how to store such a table.
Any help would be appreciated
r2d2