MARDUK
The Sioux would be my favorite choice as a new Amerindian Civ in the second expansion, of course,
Sitting Bull as the leader. Sure there are other good choices as well like
Anasazi(Pueblo), Cherokee, Apache, Comanche, Mississippi(Cahokian) even
Seminole or
Inuit. But Sioux being a legacy Civ (CivII) and Sitting Bull is such a iconic and charismatic figure, imo, they would be most favorable choice.
I just can't get this picture out of my mind:
That would make a awesome leader screen. Perhaps some Buffaloes roaming in plains in the background, a few teepee's and eagle flying in the sky.
Sitting Bull oil painting (This painting is also pretty close of what I had imagined. Peace pipe is a nice add-on and his long feather headdress looks really cool.)
Sioux art (Every element the Sioux leader screen needs.)
Chief Sitting Bull
Suggested components for the tribe:
Sioux
Leaders:
Sitting Bull,
Chief Gall,
Red Cloud
Capital:
Yankton,
Sioux Falls
Starting Bias: Plains/Grassland
Unique Unit:
Dog Soldier, Replaces Cavalry 25 Stregth: 4 Movement (+1) Double flanking bonus (to 20%)
Unique Improvement:
Medicineman hut. Unpack to use ability, pack to move - can be unpacked outside friendly territory. When unpacked can rapidly heal one unit stationed on UI, and slightly boosts healing of all adjacent units. When packed has 2 movement and gives adjacent military units a slight defencive bonus. Cannot unpack other Medicinemen hut on adjacent tiles to an unpacked Medicineman hut. (Unpacked it looks like a tipi, packed it looks like a travois)
Unique Ability:
Sacred Circle Dance:
Sun Dance: Sioux Great General units have special Sun Dance ability which activated (GG is expended) gives (X) turn period similar to Golden Age but with different bonuses; any tile which produces food produces 1 extra, production (hammers) in cities is increased 10%, and empire-wide Culture is increased by 30%.
Ghost Dance: Sioux Great Prophet units have special Ghost Dance ability which activated (GP is expended) gives (x) turn period during this time generated Faith points is doubled and units gain Faith from kills.