Premier Valle
FF: Babylon 5 Mod Team
The EA used the Global Orbital Defence (G.O.D.) satellites A player could build these in a system but they would be immobile. If you wanted to move one you would need to transport it to the required destination. You could use these in addition to the ground forces i suggested. This would make taking a system something something to be dreaded. A lot like peeling an onion.
OK, I was thinking, if the defense grid is a unit like a fighter then it wouldn't be involved in direct combat, but only like a fighter, so you should send it(but the defense grid shouldn't move..., and if an enemy captures the system the defense grid would be useless. And then some light came to my mind, what happens if you set a unit's movement points to zero, I just did some testing, and indeed, the unit doesn't move, yet it can defend, also tested the unit's relocation capabilities using a transport ship, it worked!, I was able to load the inmobile unit to the transport and then relocate it to other city (I did the test on BtS)!.
About the GROPOS, I like the idea, after all, to secure a planet/system, you need to send in the ground pounders... but, if we remove the ability of ships to take cities/systems, then we have a problem; its like the scout, scouts cannot attack cities (even undefended ones) but they can garrison cities, in consecuence, we could have capital vessels defending Systems, but we loose the capability to attack Systems with capital ships, so the GROPOS would have the responsability to take on the capital ships and then taking out the defender's ground forces...
I think the "only Marines can capture systems" idea can not work, we have to find another way.
New faction suggestion: League of non aligned worlds (I'm not contradicting myself)
Spoiler :
I was thinking, we have agreed that the League's major races should be full factions but with a single leader, however what happens with the less important factions of the league, like the:
- Ipsha
- Sh'Lassan
- Abbai
- Hyach
- Gaim
- Llort (BTW which one is this one??)
I think we can integrate them into a single faction, the "League of non aligned worlds", perhaps add a leader of each race for some diversity??
- Ipsha
- Sh'Lassan
- Abbai
- Hyach
- Gaim
- Llort (BTW which one is this one??)
I think we can integrate them into a single faction, the "League of non aligned worlds", perhaps add a leader of each race for some diversity??
Refining the Civs:
Here is the PsiCorps proposed list of factions:
Spoiler :
Earth Alliance
Leaders: William Morgan Clark, John Sheridan, Jeffrey Sinclair
UU: Either The Alexander or The Agamemnon
Planets: Earth, Mars, Io, Proxima III, Orion VII, Tau Ceti IV, Deneb IV, and Arisa
Minbari Federation
Leaders: Dhukat, Delenn, Neroon
UU: Emfeeli
Planets: Minbar, Minbari Protectorate, Border World
Centauri Republic
Leaders: Londo Mollari, Lord Refa, Emperor Cartagia
UU: Valarius
Planets: Centauri Prime, Immolan V, Ragesh III, Beta I, Tolonius VII
Narn Regime
Leader: G’Kar, Citizen G’Kar, Councillor Na’Far
UU: Pride of the Kha’Ri
Planets: Narn homeworld, Shi, Dross, Zok, Quadrant 14, Quadrant 37
Drakh
Leader: Councillor La’shan, Rimush, Shar’kali, Shiv’kala
UU:
Planets: Z’ha’dum
Dilgar
Leader: Warleader Jha’dur
UU:
Planets: Their sun went Nova and the entire race died but before this they had tried to colonise other worlds in a war of conquest. Little else is known of this race.
Pak’ma’ra
Leader: Vlur/Nhar, Nug/Ulg
UU:
Planets: Melat
Drazi
Leader: Vizak, Juphar Trkider
UU:
Planets: Zhabar, Shambah III
Brakiri
Leader: Lethke Zum Bartrado, Kullenbrack, Yabc Ftoba
UU:
Planets: Brakir
Ipsha
Leader: Wushmeshkeshlep Fo
UU:
Planets:
Vree
Leader: Milashi Voktal
UU:
Planets:
Markab
Leader:
UU:
Planets:
Sh’lassan
Leader: Lemm Uh’Ekim
UU:
Planets:
Abbai
Leader: Kalika Qwal’mizra
UU:
Planets:
Hyach
Leader: Miziri Tal, Hyach Patriarch
UU:
Planets:
Gaim
Leader: She’lah
UU:
Planets:
Llort
Leader: Suarez Cil’tlakh
UU:
Planets:
The major powers have their own faction, the major league leaders have their own faction, what do you think of mi "League of Non Aligned Worlds"?.
UU's and UB's
Spoiler :
We have agreed that there will be a common ship tree, and there were a race has an equivalent, we use the race's equivalent instead of the common one, so we do not have need for a UU (or perhaps we should use the race's most representative ship as a UU with some bonuses over the common ship); on the issue of unique buildings well, I have no clue.
About the Leaders:
Spoiler :
For starters how many leaders should we add for the major races?, we have agreed that minor races only have one leader, my proposal of the League gives it a leader for each of the league's members:
Earth Alliance: William Morgan Clark, John J. Sheridan, Jeffrey Sinclair
I suggest we remove Sinclair (because he never was such a leader - I mean on such a scale as the two others), and to add "Susana Luchenko" or "Luis Santiago".
Minbari: Dhukat, Delenn, Neroon
I suggest we add Valen.
Centauri: Londo Mollari, Lord Refa, Emperor Cartagia
I suggest we rename Londo to "Emperor Mollari", to remove Refa and to add "Emperor Turham".
Narn: G'kar, Citizen G'Kar, Councillor Na'Far
I suggest we remove "Citizen G'Kar", because after all its the same G'Kar, I suggest we add the Kha'Ri.
Dilgar: Warleader Jha'Dur
Agreed
As for the others I have no idea, so I agree with PsiCorps
Earth Alliance: William Morgan Clark, John J. Sheridan, Jeffrey Sinclair
I suggest we remove Sinclair (because he never was such a leader - I mean on such a scale as the two others), and to add "Susana Luchenko" or "Luis Santiago".
Minbari: Dhukat, Delenn, Neroon
I suggest we add Valen.
Centauri: Londo Mollari, Lord Refa, Emperor Cartagia
I suggest we rename Londo to "Emperor Mollari", to remove Refa and to add "Emperor Turham".
Narn: G'kar, Citizen G'Kar, Councillor Na'Far
I suggest we remove "Citizen G'Kar", because after all its the same G'Kar, I suggest we add the Kha'Ri.
Dilgar: Warleader Jha'Dur
Agreed
As for the others I have no idea, so I agree with PsiCorps
And Talking about traits:
Spoiler :
Since the tech tree needs more work, I would like to start working on adding the factions, but we need to have an agreement on the faction's leaders, and we need to stablish the factions and leaders traits, some suggestion:
Earth Alliance:
+ 25% to colony ship construction
Minbari:
No anarchy (only obedience )
Centauri:
Combat I free promotion (agressive)
Narn:
Combat I free promotion (agressive)
Dilgar:
City Raider free promotion
Drazi:
City Garrison free promotion (protective)
As for the rest I haven't thinked of a representative one, and as for the leaders...well, we need to agree on the leaders first.
Earth Alliance:
+ 25% to colony ship construction
Minbari:
No anarchy (only obedience )
Centauri:
Combat I free promotion (agressive)
Narn:
Combat I free promotion (agressive)
Dilgar:
City Raider free promotion
Drazi:
City Garrison free promotion (protective)
As for the rest I haven't thinked of a representative one, and as for the leaders...well, we need to agree on the leaders first.
And BTW, I changed my game's languaje to english so that it makes no trouble
EDIT: I was wondering... are we going to implement mine warfare??