Quick Answers / 'Newbie' Questions

Hi all,
Just got me a copy of CIV 4 Warlords expansion and just wanted to ask a silly question. Is it basically CIV4 with added goodies..........or is it a variation of CIV4 skewed towards warmongering and missing other elements of the game? If its the former then guess no point me playing standard CIV4 anymore yeah?
 
Warlords is Civ 4 with added goodies. Conventional wisdom is to get Beyond the Sword (BtS), which has everything Warlords does (less the scenarios) plus more goodies.
 
Eeyup, go BtS and you'll never look back.
 
Hi all,
Just got me a copy of CIV 4 Warlords expansion and just wanted to ask a silly question. Is it basically CIV4 with added goodies..........or is it a variation of CIV4 skewed towards warmongering and missing other elements of the game? If its the former then guess no point me playing standard CIV4 anymore yeah?

Civ has 2 expansions Warlords and Beyond the Sword (bts). Both add to the core game. New civs, leaders, buildings, and scenarios'. Nothing is missing, just more stuff. As for bts there is also the addition of espionage, which does make some changes to game play that takes a little getting used to. Bts also adds random events, but most players tend to turn them off. Random events are a nice novelty, but gets old, and on higher difficulty can really mess up your game. Overall bts is a must, and pretty much makes civ4 a masterpiece.
 
I've read in several threads the importance of doing a beeline to a certain tech, Alphabet for example, then trading it away for several cheaper techs. I generally play a custom game with no tech brokering. Does this in any way cripple or handicap tech trading?
 
You won't be able to sell the cheap techs you trade for once you got Currency. The AIs otoh cannot trade away the Alpha you gave to them.
 
AIs do trade around a lot, but it's still the human that can get the largest piece of the cake. I can very often get like 5 techs for the one I trade away, and securing monopolies is also no problem.

You just have to accept, that if a tech is on the open market, so if an AI is willing to trade a tech to non-friendly civs, it will be traded. One onesself has to simply trade more and better to always secure the advantage one has. The only thing that really stops AIs from trading away their techs, is, if one bribes them against each other intelligently.
 
Hi just finished reading the thread Damn! At 1101 pages it is 100 pages longer than the lord of the Rings
Anyway one thing I didn't find out;
Do Great People settled as super-specialists add to the Great People Points pool for my city?

The Civilopedia says only wonders and specialists (excluding Citizens) but we all know how super accurate it is :crazyeye:

I have 3 spare great prophets in my first OCC game (Vanilla Bismark Small & Easy) and I want to know if they will contaminate my GPP pool. I have quite enough prophets already as I have founded 4 religions and built their holy shrines.
But the 6 :hammers: and 15 :gold: would be real handy cranking out my Panzer's and aircraft carrier's and the 9 :science: from running Representation sounds good too.
 
Is there any way to remove a building I have previously constructed from a city other than through the world builder?
 
Nope. You can't deliberately destroy your own buildings. You could only let the city be conquered and then use Spies, should the building not have been destroyed by the conquest already (33% chance) .
 
Just to add to that, if it's a culture producing building it will get auto destroyed during the conquest Seraiel mentions, unless it's a world wonder. Think you can also gift away the city and destroy the building with a spy, then recapture it. Not exactly the ideal scenario though, as usually other buildings get destroyed in the process.

What building is it, and why you want to destroy it?
 
Nuclear Power Plants most likely. Even if you get your power from another source they still risk blowing up, as I learned the hard way. :sad:
 
Could also be a Broadcast Tower. In Time Games, those can completely mess up the game if one spreads Sushi to a BT city too early, which would trigger a non-wanted Cultural Victory.
 
Could also be a Broadcast Tower. In Time Games, those can completely mess up the game if one spreads Sushi to a BT city too early, which would trigger a non-wanted Cultural Victory.

In civ4 I have never had a time victory. Never saw the purpose of sticking it out that long when a game could be won sooner. Had a couples space victories come close. Btw, does a time victory have a video? If so what is it?
 
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