Can you speak to that at length, please?
I play at Immortal, and I find the AI/Diplomacy so erratic and unsatisfying - as no less than J Shafer admitted (
http://www.pcgamer.com/2013/02/14/j...-civ-v-explains-how-at-the-gates-will-differ/) - that almost ignore it. I presume that is why I lose so much, but please, tell me how I keep the AIs focused elsewhere? I really don't know.
I find that usually they backstab me relentlessly once I get moving and eventually I am gang-tackled by two or three of them at once. That - fighting two or three civs simultaneously - is the hardest part about Immortal to my mind. The punishment for taking cities is relentless.
Novalia beat me to the punch (thanks
), and either way you kind of called my bluff
I do use some degree of diplomatic trickery in every game but by no means consider myself an expert in this area, in fact its probably the aspect of the game that I need the most improvement.
So... while I do have a few things to add on the topic, I'm no expert and please disregard anything I add that conflicts with something said by someone more competent
1.) religion - while it may be contrary to logic, I find that its more important for you to have the same majority religion as your enemies than it is to have friends of the same religion. The reason is that religion doesn't have such a strong diplomatic impact that it will prevent you from befriending someone who otherwise would, but it does grease the wheels of war between your friend of a different religion and your enemy of your religion. Also, your enemy will have a higher disposition towards you which
should make them favor a different target (although this really isn't the case; AI's prioritize their targets based 2% of diplomacy and 98% on opportunity.) Speaking of opportunity...
2.) borders - Aggressive AI are like cheetahs hunting a pack of gazelle - they pick out the lamest and target it. Make sure that's not you.
3.) pariah - when 6 civs all denounce the same leader, hop on the bandwagon. More often than not this results in a big war that you're not in, which is a good thing. EXCEPT when that AI is adjacent to you and more powerful.
4.) buffers - consider all AI which are adjacent to you as "buffers" and all AI which are on the further side as "targets." You want the buffers and targets to be fighting. This way A.) the battle lines are far, far away from you, making it very inconvenient for them to redirect and target you, and B.) the buffer's units are all on the furthest side of their empire, allowing you to walk in if you wish (but tread carefully)