Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,952
Granted, melee units use fire in Civ5, but it's just flavor.
I would like to really be able to switch any unit into fire mode for attacking cities.
The result would be the city would be more or less destroyed after a number yet to be determined of fire attacks.
The thing is, a city would be much more easy to take with fire than without. BUT, the city would be destroyed in the process.
It would then force a defender to fight in campain rather than waiting near his cities.
It may work even better if buildings give virtually infinite bonuses. A little like in this idea http://forums.civfanatics.com/showthread.php?t=475632. The idea is that whatever is spent in hammers has a permanent benefit.
Then, if a civilization, like it's expected to, is highly focusing on science on every of its cities, it may want to avoid one of its cities to burn easily, and go install a defensive dispositif in the campain.
I would like to really be able to switch any unit into fire mode for attacking cities.
The result would be the city would be more or less destroyed after a number yet to be determined of fire attacks.
The thing is, a city would be much more easy to take with fire than without. BUT, the city would be destroyed in the process.
It would then force a defender to fight in campain rather than waiting near his cities.
It may work even better if buildings give virtually infinite bonuses. A little like in this idea http://forums.civfanatics.com/showthread.php?t=475632. The idea is that whatever is spent in hammers has a permanent benefit.
Then, if a civilization, like it's expected to, is highly focusing on science on every of its cities, it may want to avoid one of its cities to burn easily, and go install a defensive dispositif in the campain.