Dancing Hoskuld
Deity
One thing we have not considered is the demand for buildings as your population grows.
Demand refers to what the various sectors of your economy want. This is in addition to the normal goods and resources mechanism and allows us to add some variability to individual buildings.
IMO in general it should not apply to buildings that provide resources as that demand is covered in the need for the resources and building chains.
Some buildings has some flow on effects of demand.
The demand buildings would auto-build and would be "removed" by upgrading to the building they are demanding and any upgrades of that building. They would also require the Technologies and other requirements of the building they demand.
Economic
Infrastructure II - Roads
Demand refers to what the various sectors of your economy want. This is in addition to the normal goods and resources mechanism and allows us to add some variability to individual buildings.
IMO in general it should not apply to buildings that provide resources as that demand is covered in the need for the resources and building chains.
Some buildings has some flow on effects of demand.
The demand buildings would auto-build and would be "removed" by upgrading to the building they are demanding and any upgrades of that building. They would also require the Technologies and other requirements of the building they demand.
Economic
Building trees
Infrastructure I - GovernmentCraft's Hut (Barter) -> Mall
Bazaar (Trade) -> Mall
Grocer (Trade) -> Supermarket
Market (Trade) -> Supermarket
Mall (Pop 6, Consumerism) -> Hypermarket
Supermarket (Pop 6, Consumerism, Refrigeration) -> Hypermarket
Hypermarket (Pop 13, Plastic Electronics) ->
DemandBazaar (Trade) -> Mall
Grocer (Trade) -> Supermarket
Market (Trade) -> Supermarket
Mall (Pop 6, Consumerism) -> Hypermarket
Supermarket (Pop 6, Consumerism, Refrigeration) -> Hypermarket
Hypermarket (Pop 13, Plastic Electronics) ->
Civilian - Having places to by goods rather than having to go to each producer makes life easier
Military - same as Civilian
Commerce - this is our life
Government - makes it easier to collect taxes due
Suggested MalusMilitary - same as Civilian
Commerce - this is our life
Government - makes it easier to collect taxes due
Craft's Hut -1 Happy (ie 1 unhappy) per 4 population (ie at pop 4, 8 , 12, ...)
Bazaar - -1 Happy per 3 population after 6 (ie at pop 9, 12, 15, ...)
Market - -1 Happy per 2 population after 4 (ie at pop 6, 8, 10, 12, ...)
Grocer - as per market
Mall - -2 Happy per 2 population after 4 ( ie at pop 6, 8, 10, 12, ...)
Supermarket - as per mall
Hypermarket - -1 Happy per population after 12 ( ie at pop 13, 14, 15, ...)
Bazaar - -1 Happy per 3 population after 6 (ie at pop 9, 12, 15, ...)
Market - -1 Happy per 2 population after 4 (ie at pop 6, 8, 10, 12, ...)
Grocer - as per market
Mall - -2 Happy per 2 population after 4 ( ie at pop 6, 8, 10, 12, ...)
Supermarket - as per mall
Hypermarket - -1 Happy per population after 12 ( ie at pop 13, 14, 15, ...)
Building Trees
Demand
Suggested Malus
Village Hall (Tribalism, Fledgling+ culture) -> Town Hall
Town Hall (Community, Developing+ culture, pop 6+) -> City Council
City Council (City Planning, Refined+ culture, pop 13+) -> Metropolitan/Capital Administration
Metropolitan Administration (Social Contract, Influential+, pop 25)
Capital Administration (Social Contract, Influential+, pop 25, Palace)
Town Hall (Community, Developing+ culture, pop 6+) -> City Council
City Council (City Planning, Refined+ culture, pop 13+) -> Metropolitan/Capital Administration
Metropolitan Administration (Social Contract, Influential+, pop 25)
Capital Administration (Social Contract, Influential+, pop 25, Palace)
Demand
Civilian - Administrative centrers make it easier to find out who should be doing what and where to complain but they increase the number of people needed to keep things going and increase the taxes we need to pay
Military - ?? - Civil order is important to military order.
Commerce - Administrative centres make laws that both hinder and help our business.
Government - Administrative centres allow for more efficient provision of services, reducing duplication and corruption.
Military - ?? - Civil order is important to military order.
Commerce - Administrative centres make laws that both hinder and help our business.
Government - Administrative centres allow for more efficient provision of services, reducing duplication and corruption.
Suggested Malus
Village Hall - +2% Maintenance per population of 6 and over Note: these need the cultural requirement as well.
Town Hall - +10% Maintenance per population of 6 and over
City Council - +15% Maintenance per population 13 and over
Metro/Capital Administration - +20% Maintenance per population over 25
Town Hall - +10% Maintenance per population of 6 and over
City Council - +15% Maintenance per population 13 and over
Metro/Capital Administration - +20% Maintenance per population over 25
Infrastructure II - Roads
Demand
Building trees
Suggested Malus
Civilian - they are just the governments way of controlling us and where we can go and do stuff. Later - we want roads so we can drive our cars.
Military - roads allow the quick movement of troops to where they are needed to defend the city.
Commercial - roads are necessary for us to get the goods from their source to our shops
Government - organised roads help us provide services quickly and efficiently.
Military - roads allow the quick movement of troops to where they are needed to defend the city.
Commercial - roads are necessary for us to get the goods from their source to our shops
Government - organised roads help us provide services quickly and efficiently.
Building trees
Trails (Tracking) -> Roads (Road Building) -> Paved Roads (Paved Roads, pop 6, Stone or Bricks) -> Asphalt Roads (Motorised Transport, pop 6, Cement, Tar or Oil) -> SkyRoad Tower
Express way (Highway Systems, Regulated, Highway, pop 6, Cement, Tar or Oil) -> SkyRoad Tower
Highway (Highway Systems, Asphalt Roads, pop 6, Cement, Tar or Oil) -> SkyRoad Tower
Express way (Highway Systems, Regulated, Highway, pop 6, Cement, Tar or Oil) -> SkyRoad Tower
Highway (Highway Systems, Asphalt Roads, pop 6, Cement, Tar or Oil) -> SkyRoad Tower
Suggested Malus
Paved Roads -
This is where the phone call happened and I lost my train of thought
-1 Happy per population if have cars.
- 10% defence
- -1 Happy for each of Bazaar, Grocer and Market
- -5 Happy for each of Mall and Supermarket
- -10 Happy for Hypermarket
- 10% defence
- -1 Happy for each of Bazaar, Grocer and Market
- -5 Happy for each of Mall and Supermarket
- -10 Happy for Hypermarket
This is where the phone call happened and I lost my train of thought