It was a pain, but I finally managed to swim past the errors and inconsistencies to have each religion (even the ones from vanilla Civ4) nicely sorted out with its files in its own folder in Modules\Custom_Religions.
It means that now you can play with any religion you want, you just have to go in Modules\Custom_Religions\ and either remove the religions you don't want or edit the MLF_CIV4ModularLoadingControls there to chose which ones you want to load. Adding a religion without forgetting obscure effects should also be easier by looking at what's in other folders.
I have tested several combinations without any problem (including all active and none active), but I obviously can't test them all and I've seen some really weird stuff when untying the big bag of knots so maybe some combinations or religions still have obscure issues. Hopefully not though (and it should be easy to fix from there).
To install it, two steps:
- Delete your current Modules\Custom_Religions folder. This is important, don't forget it, otherwise there might be some leftover files that won't be overwritten.
- Unpack the .7z directly in your Caveman2Cosmos\Assets folder. It has many files reaching deep in the folder tree, but it follows the current folder tree so just say yes when you're asked whether to merge folders and overwrite files.
I hope this can make it to the SVN since there are a LOT of files involved (including in core XML/) so it will quickly become obsolete if the main files are changed. Note to Dancing Hoskuld: it includes (and supersedes) the updated BuildingInfos and TechInfos files that I posted in the XML investigation thread.
Enjoy your equally valid religions!
It means that now you can play with any religion you want, you just have to go in Modules\Custom_Religions\ and either remove the religions you don't want or edit the MLF_CIV4ModularLoadingControls there to chose which ones you want to load. Adding a religion without forgetting obscure effects should also be easier by looking at what's in other folders.
I have tested several combinations without any problem (including all active and none active), but I obviously can't test them all and I've seen some really weird stuff when untying the big bag of knots so maybe some combinations or religions still have obscure issues. Hopefully not though (and it should be easy to fix from there).
To install it, two steps:
- Delete your current Modules\Custom_Religions folder. This is important, don't forget it, otherwise there might be some leftover files that won't be overwritten.
- Unpack the .7z directly in your Caveman2Cosmos\Assets folder. It has many files reaching deep in the folder tree, but it follows the current folder tree so just say yes when you're asked whether to merge folders and overwrite files.
I hope this can make it to the SVN since there are a LOT of files involved (including in core XML/) so it will quickly become obsolete if the main files are changed. Note to Dancing Hoskuld: it includes (and supersedes) the updated BuildingInfos and TechInfos files that I posted in the XML investigation thread.
Enjoy your equally valid religions!