If it's something like "info type XXX not found, Current XML file is: YYY" then it may happen after XML finished loading, as i understand python also calls CvGlobals::getInfoTypeForString function (maybe indirectly) that reports the last XML being loaded as the current XML.I have seen things like that before. The error is not really in Civ4ForceControlInfos but another xml. the reason it is reported wrong is due to bugs in SDK.
I'm assuming you've updated the SVN.
Can you take this file and replace what we have. Also, please delete or rename the formations file in our mod so that the game uses the default one.
If it's something like "info type XXX not found, Current XML file is: YYY" then it may happen after XML finished loading, as i understand python also calls CvGlobals::getInfoTypeForString function (maybe indirectly) that reports the last XML being loaded as the current XML.
Maybe there are other bugs like that, i don't know.
I don't think we have any python or XML changes. We used to have a new title screen, but right now we don't even have a python folder. Shouldn't we have one? Is there anything in the mod's loading that would go looking for the SotM title screen?
hmm, your right. I didn't even think to look at the python log file before. I'll have to investigate this further.
It wouldn't be the moonmap script.with the moonmap script perhaps?
The normal game does load up map types. Do we need a python folder to tell the game about the moonscript?