1. That's a good point. However I am not sure how you can "trap" the spread of pollution.
2. Again I am not sure how to spread or stop pollution only generate or degenerate.
3. Well at the moment there are 3 levels of Global Warming pollution. However thy just act like crimes in that they are buildings. I would like to link them to events so they will actually effect your map. As on now they just are localized in the polluted city.
1 and 2. I thought AIAndy said you could have negative spread. Would that not cause a "stop" of the property spread? He would know the answer better than I would though.
3. Oh that seems good for now. We should also then have the options in the TH era to put up solar shades and/or solar foci, in order to try to purposfully warm or cool a planet (this ties into the Mars terraforming, but that's an entirely different discussion.)