Or you could just post an "action shot" screeny Another great one Roland.C.Roland said:It's animated, you can't see the animation on the screeshot so you have to donwload it if you want to see the big explosion that it does whent it attack.
Rabbit said:Did the game lock up before you renamed the files? In any case, I suggest leaving the files as they are in the zip, cause these are known to be working (in most cases ), also make sure you have the "treads.dds" file in the same folder as the unit, better yet makes sure that you got all the textures from the zip. (pink units means they can't find the textures)
I don't know, I'll check this.Riker13 said:Great Unit again C.ROLAND, but I have a question about your Submarine unit, it seems to move backwards, was there a problem with that unit, if not could you tell me why its doing that.
Regards
sharick said:@C.Roland - how did you do it? In SceneViewer? Does it really move or you just attached explosion effect? If so how did you make it work only when attack?
I'm really confused because I didn't make any bones for this model and I though this stuff is only possible in 3dsmax.
Anyway good job.
Hehe that's a very cool idea turning it into a hover tank.piemonkey said:I found that with some tweaking in sceneviewer, i could hide the tracks, and return this to being a true hover tank.
Ps. im just starting out with this unit editing stuff, and i wondered if there was a way to export a unit, or part of a unit into 3ds max.
keep up the good work
Rabbit said:There is no way to import units from civ4 into 3ds max. However, the folks at Firaxis provided 3 complete models with their 3ds max tutorial that can be used as a starting point for your own stuff.
piemonkey said:I found that with some tweaking in sceneviewer, i could hide the tracks, and return this to being a true hover tank.
Ps. im just starting out with this unit editing stuff, and i wondered if there was a way to export a unit, or part of a unit into 3ds max.
keep up the good work