Highlands?
Also, I as a under 200 hour total player, see wide as being a lot more difficult.
Extra science cost/sp cost/national wonder costs and slower productive cities.
I'd love to play wide and sprawl, is there any good guide like the science guide?
I always wanted to write a good wide guide but I am lazy. The guides here are all so comprehensive and I don't have the time to write something that matches them. There's an ICS guide here:
http://forums.civfanatics.com/showthread.php?t=530468&highlight=ICS, but I want to discuss about how to play a wide game on Standard Maps/Deity but not TOO wide..
First of all, my definition of a "wide" opening is at least 6 city, preferably 8 cities before turn 80-90. If you are able to hit 6 cities by turn 70 then you are doing ok and you can either choose to squeeze in a few more cities or just stop. I generally find 7 cities the sweet spot for luxes and happiness buildings to support pre-Zoos.
The first key step to going wide is scouting and map control. Scouting helps you spot potential expands. Map control involves blocking and declaration of war. You need to be able to "control" the land you scouted but have not yet been able to send a settler. You will need to patrol these lands with scouts, warriors, archers to pick off any AI settlers.
Once you have gained map control, the next thing is getting the cities out ASAP and managing happiness and growth. I am not going to discuss religion because my method will work with or without religion. Religion certainly helps with happiness but its not mandatory.
Social policy: Full Liberty -> whatever suits you afterwards.
Tech Order: Pottery -> Animal Husbandry -> Lux techs/Archery -> Construction -> Writing -> Bronze Working (anytime you want, just to see iron) -> Beeline Guilds for Machu Picchu with Liberty Finisher (forget it if no mountain) -> Philosophy (Time it to coincide with all your libraries finishing) -> Metal Casting -> Philosophy (If you can't time it earlier) -> Civil Service -> Education -> play by ear
Build order for Capital: Scout, Scout, Shrine, Monument, Granary, N x Archers until Free settler, N x Settlers, play by ear
Steal AI/CS workers with your starting scouts and warriors (Consult another guide on how to do this).
Build order for Other Cities: Shrine/Monument, Shrine/Monument, Colosseum (Circus)/Library, Colosseum (Circus)/Library, Production Buildings (Stoneworks/Workshops/Stables/Lighthouses), Market/Granary wherever you see fit, play by ear from now on. Build/buy units whenever you feel appropriate.
Consult another guide for city micromanagement. In a nutshell, don't grow too much, with the exception of your capital pre-settlers. You want to have at least 5 pop, preferably 6, before settler spam. This is often achievable right when you hit collective rule. For your other cities, work those food+production tiles followed by production/gold tiles. Don't work pure food tiles because all they do is give you unhappiness with no productivity. Stagnate growth when you run out of good tiles to work. Good tiles are bonus resources that gives either gold or hammers, sometimes raw hills are good too. Only think about growing when you have happiness infrastructure up.
You can't pull off a wide game without improving other aspects of your game such as map control, CS control, AI harassment, happiness management, tile management etc. Experiment a bit and get comfortable with it before you can see any results. Be flexible and happy civing!.