r_rolo1
King of myself
Ok , this is even worse than i thought....
First of all a glimpse on the scenario WB save:
Ok, quick game with Agg AI ( I was wondering ) and Max city elimination ( lose 3 cities, lose the game ). Nothing too much...
Lets give a look to the Isabella "Team" section ( saying what techs, contacts and diplo status they have:
For 600 it is not that bad in terms of techs, but remember that Spain does not have cities for a big while ( if at all ) and that Spain doesn't spawn until much later. But the big comes next: Spain knows everyone ( not that everyone knows spain ) and is in war with everyone from the start. Besides that it does not know the map...
Ok, lets join all this: Spain starts late ,with 1 settler and 2 explorers and in war with everyone..... No wonder that so few people have saw them so far: they'll die at the first 5 turns in land ( in my game they lost their only city to a barb warrior in turn 61 ). It looks that they are there just to spread the disease and die
My hash solution would be making a island with 1 spanish city or make the spawn more powerful ( pls, 2 explorers and a settler? In quasi-AW ? ). Making Spain to start in peace with everyone would help ...
I'm thinking on editing the WB just to see the diferences
First of all a glimpse on the scenario WB save:
Spoiler :
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_QUICK
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_EVENTS
Calendar=CALENDAR_DEFAULT
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
ForceControl=FORCECONTROL_SPEED
ForceControl=FORCECONTROL_OPTIONS
ForceControl=FORCECONTROL_VICTORIES
ForceControl=FORCECONTROL_MAX_TURNS
ForceControl=FORCECONTROL_MAX_CITY_ELIMINATION
GameTurn=0
MaxTurns=300
MaxCityElimination=0
NumAdvancedStartPoints=0
TargetScore=0
StartYear=500
Description=TXT_KEY_MESOAMERICA_WB_DESC
ModPath=Mods\Mesoamerica
EndGame
Era=ERA_ANCIENT
Speed=GAMESPEED_QUICK
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_EVENTS
Calendar=CALENDAR_DEFAULT
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
ForceControl=FORCECONTROL_SPEED
ForceControl=FORCECONTROL_OPTIONS
ForceControl=FORCECONTROL_VICTORIES
ForceControl=FORCECONTROL_MAX_TURNS
ForceControl=FORCECONTROL_MAX_CITY_ELIMINATION
GameTurn=0
MaxTurns=300
MaxCityElimination=0
NumAdvancedStartPoints=0
TargetScore=0
StartYear=500
Description=TXT_KEY_MESOAMERICA_WB_DESC
ModPath=Mods\Mesoamerica
EndGame
Ok, quick game with Agg AI ( I was wondering ) and Max city elimination ( lose 3 cities, lose the game ). Nothing too much...
Lets give a look to the Isabella "Team" section ( saying what techs, contacts and diplo status they have:
Spoiler :
BeginTeam
TeamID=6
Tech=TECH_MYSTICISM
Tech=TECH_MEDITATION
Tech=TECH_POLYTHEISM
Tech=TECH_PRIESTHOOD
Tech=TECH_MONOTHEISM
Tech=TECH_MONARCHY
Tech=TECH_LITERATURE
Tech=TECH_CODE_OF_LAWS
Tech=TECH_DRAMA
Tech=TECH_FISHING
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
Tech=TECH_POTTERY
Tech=TECH_AESTHETICS
Tech=TECH_SAILING
Tech=TECH_WRITING
Tech=TECH_MATHEMATICS
Tech=TECH_ALPHABET
Tech=TECH_CALENDAR
Tech=TECH_CURRENCY
Tech=TECH_HUNTING
Tech=TECH_MINING
Tech=TECH_ARCHERY
Tech=TECH_MASONRY
Tech=TECH_ANIMAL_HUSBANDRY
Tech=TECH_BRONZE_WORKING
Tech=TECH_HORSEBACK_RIDING
Tech=TECH_IRON_WORKING
Tech=TECH_METAL_CASTING
Tech=TECH_COMPASS
Tech=TECH_CONSTRUCTION
ContactWithTeam=0
ContactWithTeam=1
ContactWithTeam=2
ContactWithTeam=3
ContactWithTeam=4
ContactWithTeam=5
ContactWithTeam=6
ContactWithTeam=7
ContactWithTeam=8
ContactWithTeam=9
ContactWithTeam=10
ContactWithTeam=11
ContactWithTeam=12
ContactWithTeam=13
ContactWithTeam=14
ContactWithTeam=15
ContactWithTeam=16
ContactWithTeam=17
AtWar=0
AtWar=1
AtWar=2
AtWar=3
AtWar=4
AtWar=5
AtWar=7
AtWar=8
AtWar=9
AtWar=10
AtWar=11
AtWar=12
AtWar=13
AtWar=14
AtWar=15
AtWar=16
AtWar=17
RevealMap=0
EndTeam
TeamID=6
Tech=TECH_MYSTICISM
Tech=TECH_MEDITATION
Tech=TECH_POLYTHEISM
Tech=TECH_PRIESTHOOD
Tech=TECH_MONOTHEISM
Tech=TECH_MONARCHY
Tech=TECH_LITERATURE
Tech=TECH_CODE_OF_LAWS
Tech=TECH_DRAMA
Tech=TECH_FISHING
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
Tech=TECH_POTTERY
Tech=TECH_AESTHETICS
Tech=TECH_SAILING
Tech=TECH_WRITING
Tech=TECH_MATHEMATICS
Tech=TECH_ALPHABET
Tech=TECH_CALENDAR
Tech=TECH_CURRENCY
Tech=TECH_HUNTING
Tech=TECH_MINING
Tech=TECH_ARCHERY
Tech=TECH_MASONRY
Tech=TECH_ANIMAL_HUSBANDRY
Tech=TECH_BRONZE_WORKING
Tech=TECH_HORSEBACK_RIDING
Tech=TECH_IRON_WORKING
Tech=TECH_METAL_CASTING
Tech=TECH_COMPASS
Tech=TECH_CONSTRUCTION
ContactWithTeam=0
ContactWithTeam=1
ContactWithTeam=2
ContactWithTeam=3
ContactWithTeam=4
ContactWithTeam=5
ContactWithTeam=6
ContactWithTeam=7
ContactWithTeam=8
ContactWithTeam=9
ContactWithTeam=10
ContactWithTeam=11
ContactWithTeam=12
ContactWithTeam=13
ContactWithTeam=14
ContactWithTeam=15
ContactWithTeam=16
ContactWithTeam=17
AtWar=0
AtWar=1
AtWar=2
AtWar=3
AtWar=4
AtWar=5
AtWar=7
AtWar=8
AtWar=9
AtWar=10
AtWar=11
AtWar=12
AtWar=13
AtWar=14
AtWar=15
AtWar=16
AtWar=17
RevealMap=0
EndTeam
For 600 it is not that bad in terms of techs, but remember that Spain does not have cities for a big while ( if at all ) and that Spain doesn't spawn until much later. But the big comes next: Spain knows everyone ( not that everyone knows spain ) and is in war with everyone from the start. Besides that it does not know the map...
Ok, lets join all this: Spain starts late ,with 1 settler and 2 explorers and in war with everyone..... No wonder that so few people have saw them so far: they'll die at the first 5 turns in land ( in my game they lost their only city to a barb warrior in turn 61 ). It looks that they are there just to spread the disease and die
My hash solution would be making a island with 1 spanish city or make the spawn more powerful ( pls, 2 explorers and a settler? In quasi-AW ? ). Making Spain to start in peace with everyone would help ...
I'm thinking on editing the WB just to see the diferences