slobberinbear
Ursine Skald
BTS Roleplaying Challenge: Texas
Welcome to the game, pard.
The idea of the Roleplaying Challenge is to provide a challenge not neccessarily by raising the difficulty level, but by giving myself a handicap by “roleplaying” the civilization in question. At the start I will identify the roleplaying particulars. I am open to suggestions on other handicaps. For additional roleplaying flavor, I will try to have most of the posts be "in character," and keep my nerdy strategy comments inside spoiler tags so as not to disrupt the dramatic narrative, as it were.
I anticipate posting a round every day or two, mainly because I have a short attention span and can't stand waiting. Like the ALC games, I ask for your comments and feedback, and I’ll need it (I'm running with Raging Barbarians this time!). Feel free to chime in about anything: the story bits or the gaming bits.
But before I begin with the details, I again must bow down now and acknowledge the master of the ALC genre, and general Civilization bon vivant, Sisiutil. He is my Civ hero.
In this alternate timeline based on Texas history, a group of American settlers seeking a fresh start and a healthy distance from their creditors traveled from the United States into Texas, a border region of Mexico largely unpopulated by civilized folk. After a brief war of independence, the Texans claimed the land as their own. Forming a new nation, the Texans must seize control of the region from Mexico and the proud local Native American tribes (large and small) while keeping the meddling United States out of Texas' sphere of influence.
NOTE: I am not a modder and will make certain "substitutions" of leaders and civilizations in the game to give it the proper flavor.
For this game, I have selected Texas (America). My leader is Sam Houston (Washington), who is Charismatic and Expansive -- giving us (1) a +1 in each city, with an additional +1 for a monument and broadcast tower (2) quicker promotions (-25% xp requirement per level), (3) +2 in each city, (4) 25% cheaper workers, and (5) double production speeds for Granaries and Harbors. The unique unit is the Elite Ranger (Navy Seal), a Marine unit that gets 1-2 first strikes. The unique building is the Shopping Mall, a supermarket replacement that additionally gives +20% commerce and extra happiness from the Modern media wonder happiness resources.
The rules:
The rules as a whole are not horribly limiting, though Raging Barbarians (particularly with less than the normal number of AI civs) will provide a major challenge. I will attempt this game at Monarch difficulty.
This game’s settings: Monarch difficulty, Great Plains map (flat), temperate climate, standard size, epic speed, ancient start. I have also chosen our AI opponents to give the game a mid-19th century Texas feel: Lincoln of America, Santa Anna (Montezuma) of Mexico, Kohai (Sitting Bull) of the Comanche Tribe.
**MAJOR EDIT: the original save was messed up -- I forgot to "close out" the non-playing AI civs. This is a new save attached.
Feel free to play along, but if you do, kindly post the details of your game in a spoiler tag.
The starting screenies (note: I moved the warrior to provide a better view) ...
Sam Houston looked at the river, tranquil and glassy. It belied the battle that had been fought near here, in a small mission where many Texians gave their lives.
"We'll settle our new capital near this river ..." he said, pausing for a moment, "the Brazos. Colonel Travis would have been proud knowing that the Republic was founded close by. Now, gentlemen," he continued, speaking to the gathered captains and settlers, "shall we settle down here?"
Welcome to the game, pard.
The idea of the Roleplaying Challenge is to provide a challenge not neccessarily by raising the difficulty level, but by giving myself a handicap by “roleplaying” the civilization in question. At the start I will identify the roleplaying particulars. I am open to suggestions on other handicaps. For additional roleplaying flavor, I will try to have most of the posts be "in character," and keep my nerdy strategy comments inside spoiler tags so as not to disrupt the dramatic narrative, as it were.
I anticipate posting a round every day or two, mainly because I have a short attention span and can't stand waiting. Like the ALC games, I ask for your comments and feedback, and I’ll need it (I'm running with Raging Barbarians this time!). Feel free to chime in about anything: the story bits or the gaming bits.
But before I begin with the details, I again must bow down now and acknowledge the master of the ALC genre, and general Civilization bon vivant, Sisiutil. He is my Civ hero.
In this alternate timeline based on Texas history, a group of American settlers seeking a fresh start and a healthy distance from their creditors traveled from the United States into Texas, a border region of Mexico largely unpopulated by civilized folk. After a brief war of independence, the Texans claimed the land as their own. Forming a new nation, the Texans must seize control of the region from Mexico and the proud local Native American tribes (large and small) while keeping the meddling United States out of Texas' sphere of influence.
NOTE: I am not a modder and will make certain "substitutions" of leaders and civilizations in the game to give it the proper flavor.
For this game, I have selected Texas (America). My leader is Sam Houston (Washington), who is Charismatic and Expansive -- giving us (1) a +1 in each city, with an additional +1 for a monument and broadcast tower (2) quicker promotions (-25% xp requirement per level), (3) +2 in each city, (4) 25% cheaper workers, and (5) double production speeds for Granaries and Harbors. The unique unit is the Elite Ranger (Navy Seal), a Marine unit that gets 1-2 first strikes. The unique building is the Shopping Mall, a supermarket replacement that additionally gives +20% commerce and extra happiness from the Modern media wonder happiness resources.
The rules:
- Civics: We will never use the Police State, State Property, Environmentalism, or Pacificsm civics. We must adopt either Representation or Universal Suffrage when either become available, and must take Emancipation, Free Market, and Free Religion when they are available.
- Only Conquest and Domination victories are enabled.
- This game will be played with the Aggressive AI, No Tech Brokering, and Raging Barbarians settings.
- The Sam Houston regiment must survive. If the unit dies, we lose.
- We can't build the Great Wall. We will have to deal with the Raging Barbarians as they come.
The rules as a whole are not horribly limiting, though Raging Barbarians (particularly with less than the normal number of AI civs) will provide a major challenge. I will attempt this game at Monarch difficulty.
This game’s settings: Monarch difficulty, Great Plains map (flat), temperate climate, standard size, epic speed, ancient start. I have also chosen our AI opponents to give the game a mid-19th century Texas feel: Lincoln of America, Santa Anna (Montezuma) of Mexico, Kohai (Sitting Bull) of the Comanche Tribe.
**MAJOR EDIT: the original save was messed up -- I forgot to "close out" the non-playing AI civs. This is a new save attached.
Feel free to play along, but if you do, kindly post the details of your game in a spoiler tag.
The starting screenies (note: I moved the warrior to provide a better view) ...
Sam Houston looked at the river, tranquil and glassy. It belied the battle that had been fought near here, in a small mission where many Texians gave their lives.
"We'll settle our new capital near this river ..." he said, pausing for a moment, "the Brazos. Colonel Travis would have been proud knowing that the Republic was founded close by. Now, gentlemen," he continued, speaking to the gathered captains and settlers, "shall we settle down here?"