I think there should be a solar system mod, about Earth civilizations going out and taking over the planets. So, I've been working on one.
NOTE EDITED IN ON JULY 17TH: GO TO THE SECOND TO LAST POST FOR THE FUNCTIONAL MOD.
The solar system is 100 tiles high, 360 tiles long. The sun is the left edge and the rightmost 100 or so tiles is interstellar space that you can't go into until the middle of the final Warp age. In between, are the nine planets, and the Asteroid belt and Kuiper belt and their moons. The planets are basically strung out in a row, childs model fashion, except staggered slightly. The map wraps in Y to represent solar orbits. And the planets are big. Earth is 5 tiles across, actually a tiny Earth map, with an atmosphere of "coast" 2 tiles thick. You need spaceplanes (sea units) to transport you across the "gravity well" moat of every planet. Asteroids are all over the place however, and of course you can set your factories and stuff up in any old empty space (which is better where there's solar energy).
The game starts in 2050 with 8 large nations on Earth and its orbital environs. There are also 2 tiny colonies on Mars, and one on the Moon that have declared independence, and up to 7 alien civs, some of whom might have actually reached the outer Kuiper belt. You must progress through the Fission Age, Fusion Age, Transmuter Age, and Warp Age to conquer them all, presumably, or maybe just make friends. (Transmuters come when you can convert energy to matter/antimatter in a ratio skewed to antimatter.)
What I've done actually plays, but since the Terrain set I lifted is incomplete and not totally adaptable to my purposes, it looks stupid. I haven't even done the units32 or the buildings files or tech icons or civilopedia, just blanked them out. Just the design and a bunch of patchwork, but it took me a week believe it or not. Darn, I wish somebody would do me a better terrain that would work. Its on corners isn't it? You aren't looking at the middle of the tile, what you see in the terrain file squares is intersections.
It is definitely a work in progress.
I stole almost everything visual from Daftpanzer's Spacewars and a little from NeoMegas Pentagenesis. I haven't looked at any of the Star Wars stuff, but I'm sure there's stuff I could steal there. And the resources is from Thamis's TAM mod.
Incidently, in an effort to keep the future final product under 3 mb, I cut all the extraneous matter out of the units, like sound. In space no-one can hear your engines scream.
http://www.civfanatics.net/uploads7/Solaria.zip
NOTE EDITED IN ON JULY 17TH: GO TO THE SECOND TO LAST POST FOR THE FUNCTIONAL MOD.
The solar system is 100 tiles high, 360 tiles long. The sun is the left edge and the rightmost 100 or so tiles is interstellar space that you can't go into until the middle of the final Warp age. In between, are the nine planets, and the Asteroid belt and Kuiper belt and their moons. The planets are basically strung out in a row, childs model fashion, except staggered slightly. The map wraps in Y to represent solar orbits. And the planets are big. Earth is 5 tiles across, actually a tiny Earth map, with an atmosphere of "coast" 2 tiles thick. You need spaceplanes (sea units) to transport you across the "gravity well" moat of every planet. Asteroids are all over the place however, and of course you can set your factories and stuff up in any old empty space (which is better where there's solar energy).
The game starts in 2050 with 8 large nations on Earth and its orbital environs. There are also 2 tiny colonies on Mars, and one on the Moon that have declared independence, and up to 7 alien civs, some of whom might have actually reached the outer Kuiper belt. You must progress through the Fission Age, Fusion Age, Transmuter Age, and Warp Age to conquer them all, presumably, or maybe just make friends. (Transmuters come when you can convert energy to matter/antimatter in a ratio skewed to antimatter.)
What I've done actually plays, but since the Terrain set I lifted is incomplete and not totally adaptable to my purposes, it looks stupid. I haven't even done the units32 or the buildings files or tech icons or civilopedia, just blanked them out. Just the design and a bunch of patchwork, but it took me a week believe it or not. Darn, I wish somebody would do me a better terrain that would work. Its on corners isn't it? You aren't looking at the middle of the tile, what you see in the terrain file squares is intersections.
It is definitely a work in progress.
I stole almost everything visual from Daftpanzer's Spacewars and a little from NeoMegas Pentagenesis. I haven't looked at any of the Star Wars stuff, but I'm sure there's stuff I could steal there. And the resources is from Thamis's TAM mod.
Incidently, in an effort to keep the future final product under 3 mb, I cut all the extraneous matter out of the units, like sound. In space no-one can hear your engines scream.
http://www.civfanatics.net/uploads7/Solaria.zip