Noriad2
Emperor
- Joined
- Oct 23, 2014
- Messages
- 1,153
@Joseph: don't get intimidated by a large power ratio between you and your neighbouring civs. AI still tends to massively overbuild healers and crimebusters (recent SVN). Like defending cities with 100+ enforcers or dozens of healers (see the three screenshots I attached and look at the units defending the cities). I conquered the city in screenshot 1 with only a few battering rams and 1 unit lost (even though he sent reinforcements), and got 80 captives, half of which I sold to Mansa Musa for techs.
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Plus the AI is apparently seriously bad at calculating odds of winning a large battle. In a -different- recent game playing Deity, the AI send a doomstack of various units against my doomstack (I had 50% terrain bonus), mid ancient era. The tech levels of our units were similar (we both had various strength 7 melee units, and arsonists) except he had war elephants while I only had horse riders (I also had half a dozen or so Mapinguaris. Mapinguaris rock!).
The result: the AI lost 97 units, I lost zero. Directly after that I attacked his weakened combat stack and killed 47 more units (rams and damaged units), again with zero losses on my side. Combat results like that cannot be explained by bad luck alone. The AI was obviously just plain suicidal. Or completely miscalculated the situation (which is odd as computers tend to be good at calculating well-described situations).
Don't think you've lost against the AI until you have actually lost. The AI NEEDS massive bonuses to compensate for its incompetence.
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(thumbnails below show city defenses for the first part of this post. No minor civs left so every civ has reached writing at least)
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Plus the AI is apparently seriously bad at calculating odds of winning a large battle. In a -different- recent game playing Deity, the AI send a doomstack of various units against my doomstack (I had 50% terrain bonus), mid ancient era. The tech levels of our units were similar (we both had various strength 7 melee units, and arsonists) except he had war elephants while I only had horse riders (I also had half a dozen or so Mapinguaris. Mapinguaris rock!).
The result: the AI lost 97 units, I lost zero. Directly after that I attacked his weakened combat stack and killed 47 more units (rams and damaged units), again with zero losses on my side. Combat results like that cannot be explained by bad luck alone. The AI was obviously just plain suicidal. Or completely miscalculated the situation (which is odd as computers tend to be good at calculating well-described situations).
Don't think you've lost against the AI until you have actually lost. The AI NEEDS massive bonuses to compensate for its incompetence.
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(thumbnails below show city defenses for the first part of this post. No minor civs left so every civ has reached writing at least)