quasidemo
Chieftain
April 22, 2007: go to the new thread.
A major update. Probably the last in a while. I'm calling this ver 0.92. I've also created an Ent scenario to accompany this.
March 13, 2005: Version 0.92
-----------------------------------
If I don't post this now I may never. I'd like to acknowledge the great modding community, especially those who've been producing JRRT-based scenarios. There's been a lot of creativity here that I've drawn inspiration from.
I don't have anything too fancy in this scenario. No new artwork or animations. I went for trying to capture the ideas of the War of the Ring using Civilization Conquests as the model. So in this scenario you will find:
-A compact custom map based on information from The Atlas of Middle Earth
-Playable Civs: Gondor, Mordor, Rohan, Isengard, Elves, Dwarves
-The Ring is an immovable nuke/princess
-Frodo is invisible to all except Nazgul and King units
-Mt. Doom is the goal of Reverse Capture the Flag
-King units have special abilities/attributes according to their characters
-Mountains cannot be crossed except for where there are roads crossing them (just like in the books the Misty Mountains only had three passes)
-The special units for civilizations are modeled after Civ units, including Uruk-hai, Orcs, Riders of Rohan, Dwarven Kindred, Evlish Bowmen, and Mumakil.
-Custom Civiliopedia entries for units and improvements, mostly based off of the Encyclopedia of Arda
-Difficulty levels from Gollum to Iluvatar
-Valinor is included as are Eagles and Swan Ships
-Customized Wonders like The Pelennor Wall and The Light of the Valar
I've put a fair amount of my own research into this, and I like to think my design has been solidly based in both the JRRT lore and the geopolitical modelling principles of Sid Meier. There will undoubtedly be some disagreement with other fans, but I stand by my decisions and welcome any reasoned discussion. One of the goals of my making this mod was that there are a lot of events that are only briefly mentioned or alluded to in the books, like what the Dwarves were doing during the War and Galadriel throwing down the walls of Dol Guldur. So now we can see what those missing pieces might've looked like.
I apologize in advance if the game is slow to load at first. Gameplay, however, should be pretty quick.
I've found a lot of replay value, especially with the different civs, but also because the AI seems to do different things at different times.
So with that, I hope you enjoy my first attempt at modding.
LOTR.zip: Version 0.90 (removed after 550 views)
Dec. 11, 2004: Version 0.91 (removed after 2355 views)
March 13, 2005: Version 0.92
A major update. Probably the last in a while. I'm calling this ver 0.92. I've also created an Ent scenario to accompany this.
March 13, 2005: Version 0.92
-----------------------------------
If I don't post this now I may never. I'd like to acknowledge the great modding community, especially those who've been producing JRRT-based scenarios. There's been a lot of creativity here that I've drawn inspiration from.
I don't have anything too fancy in this scenario. No new artwork or animations. I went for trying to capture the ideas of the War of the Ring using Civilization Conquests as the model. So in this scenario you will find:
-A compact custom map based on information from The Atlas of Middle Earth
-Playable Civs: Gondor, Mordor, Rohan, Isengard, Elves, Dwarves
-The Ring is an immovable nuke/princess
-Frodo is invisible to all except Nazgul and King units
-Mt. Doom is the goal of Reverse Capture the Flag
-King units have special abilities/attributes according to their characters
-Mountains cannot be crossed except for where there are roads crossing them (just like in the books the Misty Mountains only had three passes)
-The special units for civilizations are modeled after Civ units, including Uruk-hai, Orcs, Riders of Rohan, Dwarven Kindred, Evlish Bowmen, and Mumakil.
-Custom Civiliopedia entries for units and improvements, mostly based off of the Encyclopedia of Arda
-Difficulty levels from Gollum to Iluvatar
-Valinor is included as are Eagles and Swan Ships
-Customized Wonders like The Pelennor Wall and The Light of the Valar
I've put a fair amount of my own research into this, and I like to think my design has been solidly based in both the JRRT lore and the geopolitical modelling principles of Sid Meier. There will undoubtedly be some disagreement with other fans, but I stand by my decisions and welcome any reasoned discussion. One of the goals of my making this mod was that there are a lot of events that are only briefly mentioned or alluded to in the books, like what the Dwarves were doing during the War and Galadriel throwing down the walls of Dol Guldur. So now we can see what those missing pieces might've looked like.
I apologize in advance if the game is slow to load at first. Gameplay, however, should be pretty quick.
I've found a lot of replay value, especially with the different civs, but also because the AI seems to do different things at different times.
So with that, I hope you enjoy my first attempt at modding.
LOTR.zip: Version 0.90 (removed after 550 views)
Dec. 11, 2004: Version 0.91 (removed after 2355 views)
March 13, 2005: Version 0.92