Well, as I've mentioned is 1 or 2 other places, I've made a return to CIV after about a year or more of wandering the dangerous lands of Neverwinter Nights.
Having to learn everything from old threads, and re-learning many things, I was somewhat apprehensive of monarchy, as I recall at my peak (what others might call a foothill

) I struggled on emperor, and rarely won. Given that, I had no specifically chosen strategy (not ideal, I know) which meant that I went for strength, and then a decision on how, if possible, to win.
Well, I can now say I was pleasantly surprised

- this map certainly has given me an enjoyable game that I really should win, given my current position.
Now, to the specific spolier details. My detailed notes go to 1000 bc, after that, I wing it
After reading up again on how to build a settler farm, and still only partially understanding it (sighs

), I figured I had to settle NW, to get the free aqueduct, and and chop N to get irrigated game.
I set off on Science for IW @ 20%, trusting 11 civ's to mean a LOT of tech trading ( good call, me

).
Met the Zulu's VERY early 3500 bc ... not a smiley face - them with that ancient age UU, and me not likely to see mine for a little while

Still, I bravely traded, and got Pottery for Bronze working and 4gp.
3350 BC an English scout pop's in for tea and crumpet's, but refuses my best effort's for the alphabet (warrior code + 32 gp + 3 gpt).
After Zulu's get Aplhabet, I am able to trade for it (3100).
Given the GPT deals I entered, I did some fairly tight MMing of units, growth etc. to avoid breaking gpt deals, and going bankrupt. I think I made it by about 2 gp (thanks to the turn of wealth I added). at this point in time, I've created a barracks, and have a few archers - not an archer rush, by any means.
2430, I find that Zulu's and English have IW, Masonry and the wheel - I am still 8 turns to IW. big sigh.
2350 finds me at the bottom of the civ tree, with the newly discovered Arab's and Greeks above me as well and the English and Zulu's - not too promising at this point in time, but we persist.
Emphasizing my slow start, my first settler is built in 2350, and Leipzig R1 is founded in 2270.
Fortune favours me, and in 2110 I finally get IW, and greece and Arab's don't have it. I end up getting the wheel, masonry and 154gp for IW, and manage to achieve tech parity. still haven't given Greece IW or Masonry, and they are cash strapped due to my dealing
1950, we meet the Roman's. Big trading times, sinec they know the American's, Ottoman's and CElt's. after a massive trading binge, everyone knows everyone, and I have writing, mysticism, 203 gp and a worker, and have to give 3gpt. Only greeks,arab's and ottoman's have tech parity with me, others are behind, and basically penniless
By 1000 BC, I have:
Bronze Working, Masonry, Alphabet, Pottery, the Wheel, Warrior Code, Ceremonial Burial, Iron Working, Writing, Mysticism, Mathematics, Philosophy, Code of Laws, Literature, Map Making (and LOTS of map trading), Horseback Riding, and am researching Polytheism. I have 5 cities

a sadly slow start that get's rectified later... and I am trying to build the Great Library, and behind, as far as I can tell.
The Zulu's get's aggressive, and yb great good fortune, a veteran archer goes elite, and I get a Great Leader, giving me the Great Library. This was a sign of things to come, as to date (not finish), I have GL'd 5 wonders in Berlin. Building by Pointy-stick !!!
The period from 1000 BC to 210 BC was extremely exciting, and effectively set me up for the game - the Great Leader Great Library (GL^2) really was the turning point in a game that was looking lost. By 210 BC, I had been in Middles ages for a while, was well into a revolt to go to republic (from despotism - 7 turns!!

), and had maps and contacts to all civ's. I was up to 9 cities, had 9 pikemen and 5 Medieval Inf, and was ranked 4th on the Civ ladder.
See ya in the next spoiler... and hopefully, I will have won by then...