Zav1, RaR, Cultural 25k

Zavior

cIV forever
Joined
Dec 11, 2004
Messages
537
Location
Finland
World
Standard size
Continents, 70% water
Wet, warm, 4 billion.
SGLs on
All standard victory conditions on.
Difficulty: emperor, DG?
Civ = to be decided, I'd prefer babs

Signed:
Bezhukov
LKendter
open
Zavior

I'd prefer that players would have some RaR expirience.
 
Is this a 25K OCC, or simply a game with a 25K goal?
 
Its not OCG. I find that goes off my limits. 5CC I can handle somehow, but OCG gets too hard(or boring :crazyeye: ) for me.

So its just a game with with 25k goal.

Bezhukov, any preferences for civ?
 
Why not, it is getting hard to find enough RaR games. Sign me up.

No real preference on civ. I would prefer a civ with some cheap culture buildings.

Please get a start with food bonus. Remember the tribe can move 2 in any terrain to hunt for a better start. If we simply get a grassland start we have no chance. RaR need a food bonus city.
 
I was thinking about 1 food bonus and lot of hills / mountains ;)
 
Zavior said:
I was thinking about 1 food bonus and lot of hills / mountains ;)
:vomit: :vomit:

Enough said?
 
These arent the best starts, but I think we can manage.

Screenshots to follow.

Number 1.
BabStart1.JPG


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Number 2.
BabStart_2.JPG


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Number 3.
BabStart3.JPG


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Number 4.
BabStart4.JPG


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Well, the problem is you chose a civ that can't see all the food bonuses yet. Expansionist is good for this (and getting some techs from huts). For this reason, I'd also suggest Panagea. I like Russia best - sci gives cheap culture and more likely sci leaders and Cossacks have no support costs (not to mention 2 xtra hp and blitz), so you can build as many as necessary and the ones you have can do double duty.
 
Yeah, that could be another possibility. I might do it tomorrow.
 
#1 isn't too bad with 2 cattle and 3 mountains for long-term shields. I still prefer a coastal location for additional wonder possibilities.


#2 is an awkward 1 from the coast, and a single fruit isn't that strong. Once we can irrigate there are FAR to few high shield spots.


#3 with 1 fruit won't really kick in for shields until irrigation. This won't be the 20K city. It needs more early growth to gain very early wonders for tourism and long bonus time.


#4 is a NO GO. It is to long before you can clear swamps and jungles. Lack of river means low revenue.
 
If anyone is willing to roll some pangaea russian starts it would be great. I'll do it myself later today.
But I'd still prefer to choose from starts above.
 
lurker's comment:
#1 looks good to me. Just found on the Forest 2 SE. You do not want the 25k city to be at a river, since this way you can build a Major Port which gives another cheap 1cpt. And with that 2 Cows, you can pumpt out the first Settler soon enough.
I know this wastes the AGR bonus for this city, but you won't spent much time in Chiefdom anyway. And city #2 can go to that river (exactly where the Worker is, and lend the Cow occasionally), and pump out Cultivators fast enough.
Note with an AGR Civ, you do already know Cultivation, thus you cannot expect any further gigantic Food boni to show up.

#2-4 suck.
 
We still need one player. Anyone?
 
>Note with an AGR Civ, you do already know Cultivation, thus you cannot expect any >further gigantic Food boni to show up.

Domestication is the relevant tech here, is it not?

I'd also prefer to found the first city on a hill, and would like to build significant tourism without having to take the sidetrack to seafaring for ports. The 1 cpt is really irrelevant in the long run. Better to have the option to go large sooner.
 
Domestication is a great tech. You need to be expansionist to get it. It shows Camel, Horses and Pigs.
 
Hmm, I think we all agree with starts, 1 is the best. I might upload it if you want to start, bezhukov.

We still miss one player, but that should be fixed soon.
 
I do not agree that start one is the best. The key to 25K is getting a lot of early wonders for tourism built. We can do nothing to improve those grassland tiles until the time for tourism is already past (irrigation is a MA tech, and grass can't be mined). I'll do some starts with Russia later tonight to illustrate the difference if you would prefer.

Now if sheep showed up on the mountains...
 
Well, mining mountains is very powerful as you must know.. And we have plenty of them ;)
And with 2 cows(to be irritigated later) we will have enough food.
I think its not bad city site at all.

If you want to get some starts go ahead. I'm busy doing other things this night.
 
You are right, it's not quite as bad as I thought. Grasslands are just annoying in RandR despo, and that is our most important time. Just working one mountain takes all our surplus food, so we would be on the produce or grow plan.
 
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