COTM 11: First Spoiler

Karasu

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COTM 11 Spoiler 1: Contacts, end of the ancient era

This spoiler thread is meant to discuss mainly the initial phases of the game: early expansion, exploration and contacts.

To qualify for this spoiler, you must:
1. Be able to research a middle-age technology, and
2. Have contacts with all other civs.


Please try to:
- limit the discussion of map features to your initial surroundings (no minimaps)
- avoid discussing resources (especially those ones ;) )
- avoid discussing Middle-Ages matters

And remember: If you've opened the save, no more posting in the pre-game or saves available threads!

All these do's and dont's, as usual, should serve you as guidelines to not reveal game details that may still be unknown to other players. In other words: please, use your best judgement to avoid spoiling someone else's game. :)


So... now that the game is on, how did things go?
I would expect to see some discussion of the starting location and the settling and initial build strategies. Someone said...

Mistfit said:
If we are dreaming how about fresh water just under FoW

...As you see, all you need to do is ask ;)
With fresh water and a few micromanagement opportunities arising, which approach did you choose? And how did you plan and carry out your initial worker moves?

Moreover. How did you meet your neighbours, and what developments do you expect? (careful with map info here!).
And how did you deal, or are you planning to deal, with your closest neighbours?


EDIT Sorry, fellow civvers. As some of you know, I have changed work in the last couple of weeks and as a consequence relocated some 1500 km away from where I previously was...
So (this is the official excuse) I probably missed a few things in preparing this game.
Now (that is, after a few PM's by Alan :ack: ) I realize that the criteria for posting in this thread may seem a little too tight, especially as regards resources and their location.
After you play a bit, you will surely realize what resources will provide the spoiler information that we want to avoid at this stage: other resources or map features are ok to mention, I am sure you can see where it would become a spoiler -especially after the recent self-policing cases! ;)
 
[c3c] Predator

Opening plays

4000BC: Settler SE, Worker road cattle
3800BC: Worker chop game
3700BC: Curragh
3550BC: Warrior
3500BC: Curragh (chop + cattle + forest completes it in 1 turn)
There is freshwater to the north!
Worker road game, road BG, skip turn x2
3100BC: Settler
3050BC: Pyongyang founded (build: Warrior, Worker, Warrior, Worker, Granary)
Worker irrigate game, irrigate BG, irrigate cattle
2470BC: Granary
2310BC: Settler
2270BC: Wonsan founded (build: Warrior, Worker, Granary)

davemcw_cotm11_bc2270b.jpg


I finally have the legendary 4/2/1 Bonus Grassland Cattle! :D

bgcattle.gif



Research, Contacts, and Trading

3150BC: Contact Dutch
3100BC: Contact Vikings
2550BC: Contact Carthage
2510BC: Contact India
Trade for Masonry, Iron Working, Ceremonial Burial, Pottery, Warrior Code
2310BC: Contact Celts
2270BC: Writing
Trade for Mysticism, The Wheel
1910BC: Trade for Horseback Riding
1830BC: Contact Japan
1600BC: Code of Laws
Trade for Mathematics
1425BC: Philosophy, The Republic
1200BC: Literature
Trade for Polytheism
1125BC: Trade for Currency and Construction
Enter Middle Ages

davemcw_cotm11_bc1000b.jpg
 
Predator, noAIpatrol=0

Sent the worker N on the mountain to reveal more land. Fresh water :)
Settler moves twice, to forest N of the game... Found Seoul

I went for pottery first (to chop a granary from the game), after that writing, which I got in 1870 BC. At that time my 'Empire' looked like this:

COTM11Darkness.JPG

(BTW: the Colossus is pre-build for the Pyramids)

I had sent out curraghs at that point, which eventually met all civs. The Mongols and the Dutch have apparently been beefed up with an extra settler, as they have raced ahead in score. The Mongols managed to get philosophy first... :( So I had to do Republic beaker by beaker.... :(

I entered the MA around 500BC, controlling all of the subcontinent after a short war with the Netherlands over control of the incense, which netted me some slaves...
 
Open Class - Fixed Barbs.

So, I don't post here much, but I have a question. In the Ancient Age, I realized I wanted a buncha workers. I had my capitol doing a 4-turn settler factory (just north of game and cow) and i had a worker factor south of the game and cow, so I could share the game on alternate turns. Anyway, this all went pretty well, but I realized I had to make roads through mountains and hills and irrigate from far away through the desert and so on...

So I think I over-built workers.

I'd made 20 workers by 1000 bc. When I finally hit republic (missed philosophy slingshot, although I expected to get it... i researched fast) I could hardly support my army of workers. I think I was down to 20% research and 10% luxuries and the rest was supporting my army (some warriors, a couple courraghs, and the workers). Anyone else run into this sort of issue? Anyone consider not going to republic? How's the army-support penalty working out on Predator?

thanks!
 
Open Class

4000BC: worker n; settler se

Ok, that makes the way to go quite clear.

3950BC: worker nw; Seoul founded - curragh started; research pottery at max
3900BC: worker chops (note that I did not irrigate the magical cow; I mined it before entering republic)

My empire at 1000BC:

1000bc.jpg


QSC stats (MapStat): 3.924 points; all contacts; 12 cities; 25 pop; 2 settler; 12 worker; 10 warriors; 3 curraghs; all AA techs but: currency, construction, republic; literature, monarchy

I tried the philo gambit, but failed. Another civ discovered philosophy 1 turn before I had code of laws (1025BC).

775BC Literature researched - start to whip libraries (guess what I am up to)
710BC Buy Contruction + 9g from someone for Philo + CoL; start Republic
650BC FP completes in Fusan
490BC ToA completes in Seoul (guess again if you have to :p )
370BC Republic researched; trade Republic to someone else for Currency, Monarchy, 30g, 4gpt; enter the MA; Monotheism as free tech; revolt for 4 turns of anarchy
 
OPEN

Initial move was worker N, saw fresh water and decided to move settler NE. Seoul will become soon a 4 turn combo warrior / settler factory.
Since there is a lot of mining and irrigation to do, my build sequence was warrior, granary, settler, worker, worker.
After that it was first settlers only and then the settler warrior combination.

Research: pottery at max., writing at min. Col at max., philosophy at max. - get republic in 1150 BC and had a 4 turn anarchy. Then literature at max.
The overall tech pace was slow and I had no intention to speed it up since I go for either conquest or domination.

To compare the early phase with DaveMcW, here is my screenshot at 2270 BC:

Ronald_cotm11_1.JPG


I am about 30 turns behind in tech! My cities are further apart and I have a 4 turn settler factory currently available.

This is my empire at 1000 BC:

Ronald_cotm11_2.JPG


I was expanding peacefully untill 500 BC, then I took on Carthago with swordsmen and then MI. Finally in 330 BC I entered the middle ages.
 
@DaveMcW:
O my god :wow: MA before QSC!!!!

I had my earliest MA in this game, around 700BC (will post a spoiler later), but MA in 1125BC - I am wondering if anyone ever managed to get it earlier :crazyeye: or at least on the same date.
 
Predator

Not much to report. I didn't have a chance to get philosophy first and that's when I decided to go for a peaceful game. I did not research republic but traded it at the end of the AA.

DaveMcW, your MA date is amazing. I managed no better than 570 BC.

I've seen two good moves here that I wish I'd made. Firstly, roading the cow early. Secondly, mining the cow, at least for the time being. I did it the other way around, mining the deer and then temporarily irrigated a BG to let fresh water reach the cow. That's like getting 1<2 (one is less than two) wrong, doing two temporary irrigations instead of one. Since my math is pretty good, the cause was obviously indecision. Edit: maybe my math stinks after all. A mined cattle wouldn't do any good, would it.

Erudine, I was about to answer your questions but realized I didn't revolt until the Middle Ages, so I'm not qualified. But most players agree that republic is almost always better. There is a logical solution to the support problem if you want to play aggressively, and there is a logical solution to the support problem if you want to play peacefully. Just don't be :blush: indecisive.
 
Open - 20k attempt

The starting area looked pretty good so I started with the Worker to the Cattle and the Settler SE. Other than no fresh water, the site looked great for a 20k and what with the Regent difficulty I figured I wouldn't miss the Palace prebuild too much.

Seoul's build order:
3700 - Curraugh (heading east)
3500 - Currraugh (heading west)
3200 - Settler (P'yongyang located in the same spot as DaveMcW)
3000 - Warrior (MP in Seoul)
1750 - Colossus
1725 - Warrior (MP in P'yongyang)
1700 - Warrior (MP in Seoul)
1550 - Temple
825 - Oracle
510 - Statue of Zeus
470 - Library
390 - Aqueduct
10ad - Great Library

I kind of wish I could have researched Ceremonial Burial first but I wanted to make sure I got to Philosophy and was hoping to trade for it early. Unfortunately every civ I met had Bronze Working and Alphabet already. I suspect some kind of trickery has taken place. :mischief: By the time I finally was able to make the trade I had already started the Colossus.

The Sedentary barbs were nice and I did nearly all my exploring with Curraughs, making contacts quickly. I gave P'yongyang the irrigated game and was able to get Settlers out every 6 turns. Early on I made a point to build a string of towns along the west coast and nabbed the Ivory. I also had to be a bit aggressive in my town placement to take the Incense from the Carthaginians. :)

I made a straight run to Code of Laws/Philosophy and became a Republic in 950bc. I then researched Literature and turned off science to build gold. Trading and the Great Library would get me the rest of the techs. All in all the AA went pretty well (not including my frustration in trying to get Pottery, CB early) and the Statue of Zeus was pretty cool, allowing my 20k city to help produce my military. Two remote civs declared war on me fairly late in the age when I told them to bug off on their tech demands. The Ancient Cavalry handled their sporadic forces with ease. I entered the Middle Ages in 30ad, 1 turn after the GLibrary is built.

Korea at 30ad:
Korea30ad.jpg
 
Open, goal: 20K
As i said in pregame discussion, i'm going for 20K win, with a goal to minimize RL play time. but i still spent more than 15 hours on it. :)
the whole game was almost finished in a single day. maybe 1 hour spent during Friday and Saturday and 14 hours on a Sunday. very enjoyable. :)

settler move NE and N to settle besides the sea. this wastes two turns, but hopefully its shields can make up for it. the new position can enjoy both cow and deer.
building sequence, temple, warrior (as MP), colossus
mystism 2310 (so that i won't have nothing to build)(i still get the republic slingshot and draw a 2 turn anarchy with my 2 cities. i didn't write down the date. must be too excited. sorry for such bad notes)

around 1030 BCdeclare war on Carthage, their conscript warrior with a settler is too much of a temptation for my two warriors wandering around in that 4 tile choke point.
my first warrior didn't lose any hp and get two workers!
1000 BC, another carthage settler with a regular warrior.. first warrior died without causing any damage. fortunately Carthage warrior didn't get promoted. second warrior killed the enemy with one hp left. phew.... 2 more workers!!! it seems it's possible to bring the ivory back home! :)

1000BC status:
:eek: 2 towns. :eek: 9pop in total
Seoul has 6 citizens, 1temple, 1 colossus, 1 oracle, 22 turns away from pyramids (which will be changed to GL once literature is learned).
Pyongyang has 3 citizens, 1 turn away from finishing granary.
1 worker, 2 slaves (should we report the results at the beginning or end of the turn?) at the end of turn, 4 slaves. 6 warriors (good job! getting me four slaves which eventually road all the way from the elephants to my cities to enable status of zeus. it also makes Carthage very willing to talk for peace.
1000bc1.jpg

(forgot the date) declared war on Viking since they planted a city where i intended and allied Carthage against them. I could see one Viking city destroyed by carthage.

Entered middle age at 130BC, GL help me learn the two techniques required.
getting feudilism as free tech.
My statute of Zeus only gave me one acient cavelry! is it because i don't have access to ivory (my roadnetwork blocked by Viking's town, which i intended to conquer with my acient cavelry)? later i found it's the case... well, since it's only my firs
ionimplant_enter_ma.jpg
t time to build it(and i did read the civopedia and it didn't say it needs ivory to produce cavalry), i didn't blame myself too much.

building sequence in Seoul:
Palace: 3900BC
temple:3100BC
cosossus:2110BC
GL:150BC
library:140BC*(actually finished one turn into MA... again i made the mistake of building it too late )
oracle: 1250BC
Statue of Zeus: 590BC
Mausoleum of Mausoll: 800 BC
 

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The duel is on with Sabre & Ionimplant. I'm also going for a 20K and settled in the same spot as Sabre. I chose to mine the cow and research CB first.

My Seoul builds were:
Palace 3950 BC
Warrior 3800 BC
Curragh 3600 BC
Settler 3300 BC
Temple 2590 BC
Colossus 1700 BC
Oracle 1075 BC
Statue of Zeus 670 BC
Great Library 110 AD

Starting the Middle Ages the next turn with 1383 & 30cpt for Seoul.

Of course either SirPleib or Roland is probably also go 20K and will finish 500 years before all of us.

[For those concerned, don't worry "The Cultural Saga of Wang Kong" is on the way]
 
Arrrr, looks like my approach was completely different!
4000- Settler NE
3950- Settler N
3900- Settler N
3850- Settler N
3800- Settler E
3750- Seoul. Pottery in 16
Sheesh! Those hills surrounded by forests looked good for the long run, and I'm much closer to the center of the land, but will later gains make up for this early sacrifice? What're the odds.
3050- Spearman. Settler in 8
2550- Pyonyang. My second city. It's in the center of the ithsmus to be the most productive. Maybe it should have been on the coast, a boat would be nice... Except, I've decided Koreans are People of the Land!
2510- Meet Carthage, has masonry, furs, 2 cities.
2470- P'yong.
2390- Contact Japan. Get WC.
2210- One of 2 warriors I have dies, fortified on a hill, to a barb in Carthage land. A spearman named Stanley Kowalski goes up there to investigate. Causes MP/happiness problems later.
1870- Still only 2 cities...
1830- Settler in Seoul.
1250- Chopped a forest just Outside the border of a city, got the shields for it anyway. Sometimes this works, sometimes it doesn't. What are the exact rules, darnit!
1700- The competition beats me to writing by 1 turn.
Curragh #1
1650- Meet Dutch. Can get nothing.
1500- Meet Scandanavia. Can you believe how late this is? They don't have pottery, I get Iron Working.
1325- Get to Philosophy first! Take CoL. Would've liked Republic, but I lost out on Writing, didn't want to risk it.
Trade for Map Making, Masonry, CB, Wheel, without trading CoL.
1275- Settler to fresh water. Um, my cities were too small to need it anyway, for the forseeable future...
Stanley Kowalski and my surviving warrior, Buck T. Wild, are blocking a Carthaginian settler from Ivory NW. They eventually block 3 settlers until I get the ivory in 850!!!
1250- CoL is out among AI, I don't have Polytheism, they do. 1125- Contact Celts.
1000- Trade for Polytheism from Scandanavia. QSC stats: 6 cities-ouch!-, 10 citizens, 2 settlers, 6 workers, 2 granaries, 4 warriors, 4 spearmen, 1 curragh, 1 barracks, 32g, Republic in...37. No resources of any kind.
825- Get Math.
800- Temple in Seoul. 2 chops.
590- Vikings declare war over 20g. They had one small city on my land which I destroyed, making peace for 2 isolated, whipped cities in 450 BC.
450- Beat to Republic by 1 turn, and everyone has it. On regent, how embarrassing!!!
430- Get construction, currency. Get a 5, no, 4 turn anarchy.
410- Buy Literature for cash.
390- War on Carthage!
350- Republic! Unit support at 36. I actually would've rather gone Monarchy this time, but couldn't trade for it before anarchy ended. So I resolve to just live with Repbublic, it isn't so bad after all.
290- Trade for Lux.
210- SoZ in Seoul. Can't resist. Worst case with this one: no one else gets it.
110- First Ancient Cavalry.
90- Capture Utica, first major Carthaginian conquest.
My notes are messed up here. Did I enter the MA in 110BC or 90? Not sure. Whatever, it was very late. It looks like I'm at a big disadvantage for any fastest finishes, but I still think I can get a respectable score. I had a few riots, enough to knock a guy out of first, but no major mistakes, unless you count my entire starting sequence :lol:
Hey Karasu, engrossing map! It totally knocked me out of my routine!
 
Jove said:
1250- Chopped a forest just Outside the border of a city, got the shields for it anyway. Sometimes this works, sometimes it doesn't. What are the exact rules, darnit!

Fun write-up, by Jove! Picking this question out of the soup, as I understand it you get the shields if your chop is within the 21 tile range of the city, regardless of your current borders. Of course, you must also be building something that can use them - no wonders, palaces etc.

There are some complicated rules if there are two cities that qualify. Cracker's original Strategy Articles thread on Forestry Operations was brought to life a little while ago around here with a discussion on who gets the shields.
 
Erudine said:
Open Class - Fixed Barbs.

So, I don't post here much, but I have a question. In the Ancient Age, I realized I wanted a buncha workers. I had my capitol doing a 4-turn settler factory (just north of game and cow) and i had a worker factor south of the game and cow, so I could share the game on alternate turns. Anyway, this all went pretty well, but I realized I had to make roads through mountains and hills and irrigate from far away through the desert and so on...

So I think I over-built workers.

I'd made 20 workers by 1000 bc. When I finally hit republic (missed philosophy slingshot, although I expected to get it... i researched fast) I could hardly support my army of workers. I think I was down to 20% research and 10% luxuries and the rest was supporting my army (some warriors, a couple courraghs, and the workers). Anyone else run into this sort of issue?
I tend to aim for 1/city as soon as possible. 20 workers at 1000BC seems far too much, unless you have already expanded that fast, but I doubt on this map... How many cities did you have 1000BC?
Erudine said:
Anyone consider not going to republic? How's the army-support penalty working out on Predator?

thanks!
No, in C3C normal epic games there is no government but republic - in most cases.
 
Thanks AlanH! How can I repay you? Maybe resurrect your b-day thread again? :)
But seriously, I checked out that thread. I'm constantly amazed at the lengths people go to win this game. It only makes me try harder, y'know.
 
Predator, my first (submitted) GOTM. Im writing from sporadic notes and memory. Going for domination/conquest

Capital founded SE; worker roaded the cow. Build sequence was curragh (sent west)-curragh (sent NE)-settler-warrior-granary. Pyongyang was founded NW in the popular fresh water spot and went to work on a granary, using the forested deer til the BG above it was mined, then did the cut-irrigate to cow maneuver. Started pounding out settlers and workers. 3rd city founded NE whose sole purpose was to build the frickin Colossus after making a worker, which it failed to do by 3 turns (but the build was changed to SOZ, which turned out pretty well in the long run). The good news is that the shiny statue was built right off my coast in Viking land for me to take later.

Research
Pottery to writing to philo to monarchy, traded for the rest, then researched currency, traded for construction. Entered MA sometime in the 600s.

Contacts and Such
3300- Vikes
3100- Dutch
2950- Carth
2710- Mongols, get Masonry + CB
2310-Celts, get Myst, meet Indians sometime shortly hereafter
1870-Dutch have writing, what the jack?
1790- Japos
1675- Writing for CB from Vikes, set to philo since 2 civs already have writing
1300 or so- philo completed, trade for polytheism, take monarchy, revolt.
1000 BC- We are a monarchy, have everything besides construction, currency, and republic, +we have a lot of gold. Only 10 cities, 2 settlers, bunch of workers, a smattering of warriors, my two brave curraghs, a few granaries, and working on barracks.

I went for wide city spacing to keep opposing civs off of my nice little rocky peninsula. Hooked up 3 resources pretty quick, started building up for invasion of Vikings to get that darn Colossus and then the Mongols :), skipping Carthage and their poor land/good defenders.

A note I did have: right at the turn of the ages, the Celts popped up offering like 25 gpt +200 gold for construction. What kind of land do THEY have? I dont think they even had currency yet either.
 
OPEN, barb fix
Goal: Diplomacy or Space Ship
Ancient Era update: 4000BC-0630BC

Pre-History thoughts: Seeing that the easy scenario gets a scout I’m going to assume we are not on an island so I’m not going to explore with the worker to check. I’ll start by settling N/NE so I’m not at the very edge (a little delay and less exploration for less corruption, very debatable) and build a granary, and then settler to settle 2S to share the game/cow, which will also start with a granary. After that who knows. I’ll start Pottery, Republic Slingshot, Literature, Map Making, TBD. I’m bothered that there are no scientific civs to trade with. Will want to build libraries early for the boost as well as the Forbidden Palace. May do a Palace jump with a leader. Assuming India, Mongols and Japan are closest, I wonder what that means for resources since all them need 0 or 1 to build their Knight equivalent.

INITIAL DETAILED MOVES
4000BC- Settler-N (fresh water!, looks like an eventual 4-turn settler factory); W1-E (W# for worker)
3950BC- Settler-NE; W1-road
3900BC- found Seoul, start granary prebuild; start Pottery at 100%; city governor emphasis production only (also note that I adjust city workers to ensure I get Pottery before I chop the forest and try not to waste shields or food near the end of a build or pop increase; also ensure I get Seoul granary at 1 turn before size increase; this is all calculated before)
3800BC- W1-N
3750BC- W1-mine
3450BC- W1-go game
3400BC- borders expand
3350BC- W1-chop
3200BC- discover Pottery, switch to granary; start Writing at 100%
3150BC- W1-road
3100BC- build granary, start settler
3050BC- size 3, lux to 20%
3000BC- W1-N
2950BC- W1-chop
2900BC- size 4, lux to 30%
2850BC- build (Seoul) settler; settler- go 2S; back to 100% science
2750BC- to 20% lux; found P’yongyang
2670BC- build (Seoul) settler; to 0% lux, 20% gold, down to 1gp; settler-N (don’t really know where to build since I’ve done no exploration. I’d like to go 4 NW, but I can’t tell what is there, so I’ll go NE and either go 3-4 space depending upon what I see)
2630BC- W1-irrigate; settler-E
2590BC- build (Seoul) Warrior (and rename X#); X1-N; settler-NE
2550BC- X1-N; found Wonsan
2510BC- build (Seoul) worker; W2-W/Irrigate; W1-S/Irrigate; X1-W
2470BC- W2-E/SE; X1-W
2430BC- W2-road; X1-NW
2390BC- science 70%, lux 10%; X1-N
2350BC- build (Seoul) Curragh (and rename B#); B1-E/SE; X1-N; W1-S
2310BC- B1-S/S; X1-N; W1-road; W2-S/SW/W
2270BC- B1-S/W; X1-N; W2-road
2230BC- build (Won) Curragh; W1&2-irrigate; B1-W/NW; B2-SE/SE; X1-N; Seoul to size 5, lux to 30%
2190BC- B1-W/N; B2-SE/E (coastal waters to SE?); X1-N
2150BC- B1-N/N; B2-NE/N; X1-N; build (Seoul) settler; W1&2-E/NE/irrigate; settler-go 5xNW
2110BC- B1-W/N; B2-N/N; X1-NW;
2070BC- B1-W/N; B2-N/E; X1-S; X2-N; build (Seoul) worker & (Won) warrior; W1-S; W2-NE; W3-NE
2030BC- B1-W/N; B2-NE/NE; X1-W (see ivory); X2-N; W1-road; W2-road; W3-chop;
1990BC- B1-N,N (see foreign border); B2-N/N; X1-W; X2-N; settler- found Pusan;
1950BC- B1-W/W; B2-N/NW; X1-W (see foreign border); X2-NW; (still only 5th largest); meet Scandinavia who trades Writing+10g for Pottery (3 turns early), start CoL at 60% science, 40% luxury
1910BC- B1-N/NW; B2-N/W; X1-N; X2-N; X3-N; build (Seoul) settler & (P’) granary & (Won) warrior; W1-W; W2-SWx3; WC-NE; settler-go Pusan – I want the ivory; meet Carthage, trade Writing for Mas+10g+worker
1870BC- B1-W/W; B2-W/SW; B3-E/E; X1-NE; X2-N; X3-N; build (Seoul) Curragh; W3&C-road; W1&2-chop;
1830BC- B1-N; B2-N/W (see foreign land); B3-E/E; X1-N; X2-N; X3-N;
1790BC- B1-N/W; B2-NW/W; B3-E/S; X1-NW (GH give Warrior Code); X2-W; X3-N; X4-N; build (Seoul) Worker & (Pu) Warrior; W3&C-N; W4-W/NW; W1&2-road;
1750BC- B1-N/W; B2-N/W (see incense); B3-S/S; X1-NW; X2-N; X3-NE; X4-N; meet The Netherlands, trade Writing for IW+CB+15g; W3&C-road; W4-road; settler-N; trade Scandinavia CB for TheWheel
(Note: stop detailed explorer & worker moves)
1725BC- build (Seoul) worker & (P’) settler & (Won) Curragh;
1650BC- lost Curragh at sea; trade Carthage TheWheel for 33g
1625BC- build (Seoul) settler
1575BC- build (Pu) Curraugh; meet Mongols
1550BC- found (3NE/2E) Namp’o & (2N/11NW) Cheju
1525BC- build (Seoul) settler & (P’) settler;
1475BC- meet Celts (not territory, only warrior);
1450BC- build (Pu) warrior; found (4N) Hyangsan & (7N/5NW) Ulsan
1425BC- build (Seoul) settler
1400BC- discover CoL, start Philosophy at max available (changing every turn for lux)
1375BC- build (P’) settler; found (9NW) Inch’on;
1350BC- meet Japan;
1325BC- build (Seoul) settler & (Pu) worker
1300BC- build (Na) worker; trade Vikings IW+Mas+10g for Map Making
1275BC- trade Japan MM for HR+Mys+11g;
1225BC- discover Philosophy & Republic, don’t start rebellion right away since I have two settlers being built; build (Seoul) settler & (P’) settler; start revolution, 4 turns of anarchy (don’t forget happy citizens!!)
1175BC- meet India, trade them IW for 10g
1150BC- found (12NE/1N) Pyongsong & (6NE/5N) Taejon & (3NW/10N) Paegam;
1125BC- enter Republic!
1100BC- build (Huan, Ulsan) workers
1050BC- found (5N,3NW) Manp’o;
1025BC- build (Seoul) settler & (Inch’on) worker; found (8N/2NE) Kaesong; trade India MM for Poly

OTHER TECHNOLOGY
Literature, 900BC, research
Currency, 775BC, research
Construction, 630BC, research
Feudalism, 630BC, free tech

OTHER MAJOR EVENTS
0750BC build Statue of Zeus

AA General Moves

Cities: Build Seoul N/NE and start w/ granary; then cities 2S and 3NE (which was a really WAG as I hadn’t even started exploring, so I figured 2 cities of distance 3 would be good). I built roads, chopped forests and irrigated the cow and game as quickly as I could and traded them between the two cities. After this I tried normal expansion concentrating on getting to luxuries and resources first.

Exploration: I built both warriors and Curraghs to explore. I met my first civ in 1950BC and had met all of them by 1175BC.

Research: I generally stayed at max research or at least as close as I could as I used luxuries instead of military to keep my citizens content. I did Pottery, then Republic slingshot, which I got in 1225BC. I waited till the end of the build phase to start a revolution since I had two settlers being built that turn, but was lucky enough to get a 4-turn one without a re-roll chance. I then researched Literacy, Currency and Construction. Trading was limited since I played OPEN, and I finally entered the MA in 0630BC and got Feudalism as my free tech, which was disappointing as I want to focus on research.

City Builds: Focus was on expansion, then science after I got Literature. After I max out on those, I’ll start my military builds for war.

1000BC, QSC status

14 Cities, 28 Population, 1 Settler, 10+1 Workers
5 Warriors, 4 Curraghs
Missing Currency, Construction, Literature, Monarchy AA Technologies

0630BC, Entering Middle Ages
19 Cities, 54 Population, 2 Settler, 12+2 Workers
5 Warriors, 4 Curraghs, 1 Ancient Cavalry, 2 Galleys
 
[c3c] 1.22f - Open Class

Like many I sent my worker NW to the mountain. I saw the water but didn't realize it was fresh water. It looked a lot like the inlet to the east.
denniz_c11_3950bc.JPG


I settled to the on the hill to the SE. My builds were warrior, curragh, curragh, curragh, settler, warrior.

I didn't really like the isolated position of Seoul, so I set out to jump my place north. My third city (Wonsan) was founded to the NE, towards the middle of the pennisula, in 1950BC. It wasn't until 1375BC that everything aligned (Wonsan's pop and Seoul's production) and I was able to abandon Seoul.

Fairly early on, I also decided to grab the entire pennisula from the Ivory south. With barbs sedentary, I was able to use four of my warriors to block the entrance to the pennisula from the north where is narrows.

In 1000BC, 7 cities, 12 pop, 2 settlers, 5 workers, 9 warriors, 3 curragh, 1 granary (new capitol), and 2 barracks. I was short Phil, Const, and Currency.

Contacts:
2900 BC Vikings
2710 BC Carthaginians
2310 BC Dutch
2030 BC Mongols
1625 BC Indians
1600 BC Celts
1250 BC Japanese

denniz_c11_1000bc.JPG


One again, I missed getting to philosophy first. :( This makes 4-5 COTMs in a row! I later traded for Monarchy and switched to that after a 4 turn anarchy in 530BC. I continued to expand and fill in the pennisula reaching the MA in 270BC by researching currency. I got Engineering as my free tech.

The only of thing of note was a phony war with the mongols which started in 450 BC. After a refused demand. I took the opportunity to stir things up by allying his neighbors against him.

denniz_c11_270bc.JPG


AA Cities:
3950BC Seoul
2900BC P'yongyang
1950BC Wonsan
1700BC Pusan
1550BC Namp'o
1425BC Cheju
1375BC Seoul razed (Wonsan becomes capitol)
1350BC Hyangsan (site of Seoul)
1225BC Ulsan
975BC Inch'on
875BC Pyongsong
775BC Taejon
650BC Paegam
630BC Manp'o
350BC Kaesong & Chonju

Research:
3950 BC Bronze Working; Alphabet
1990 BC Masonry; Pottery; Warrior Code; Ceremonial Burial; Iron Working; Mysticism
1870 BC The Wheel; Writing (research)
1600 BC Horseback Riding
1200 BC Code of Laws (research)
1150 BC Mathematics; Map Making; Polytheism
950 BC Philosophy (research)
610 BC Monarchy; Construction
470 BC Literature (research)
270 BC Currency (research); Engineering (free)
 
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